Creating missions on par with SP
I am not much of an editor, and I haven't played Freelancer yet (well, just the demo), but I can see randomly generated missions getting dull after awhile... What I was wondering is how difficult is it to make multi-part missions a la SP missions? The SP mission I have played was not overly challenging, but in depth and detailed, and alot of fun to play.
My idea, if it is feasible, is to create custom missions that would spawn at specific bases if your reputation is high enough. One person can only produce so many ideas, but if you have 50 different people making long, in depth custom missions, the ideas are limitless. And if it can all be compiled, all the better.
Please don't say something like "why dont you do it yourself". I'm just throwing this in the air to garner interest for this sort of thing. New ships,factions, and systems are awsome. Adding cooler missions is equally awsome. And since you can't make a random mission type to recycle, this is the next best thing
My idea, if it is feasible, is to create custom missions that would spawn at specific bases if your reputation is high enough. One person can only produce so many ideas, but if you have 50 different people making long, in depth custom missions, the ideas are limitless. And if it can all be compiled, all the better.
Please don't say something like "why dont you do it yourself". I'm just throwing this in the air to garner interest for this sort of thing. New ships,factions, and systems are awsome. Adding cooler missions is equally awsome. And since you can't make a random mission type to recycle, this is the next best thing