Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

*Help* FL crashes with selfmade ship

The general place to discuss MOD''ing Freelancer!

Post Tue Apr 15, 2003 3:23 am

*Help* FL crashes with selfmade ship

I made my own ship with MilShape, did the mat file as well. But when using the ship by editing the shiparch.ini, my freelancer crashes cause off this damn Model! Please help me out!

Post Tue Apr 15, 2003 4:23 am

come on buddys!!! I need ideas to solve this problem. Can't fix it by my own
HELP!!!

Post Tue Apr 15, 2003 4:34 am

Yeah...me too...

I have no idea either...I've even download a few examples of others works, looks like I'm doing what they are doing...

-could be that I'm saving textures at 16-bit? I can't seem to get them to save as 8-bit textures...

- plus when I import textures into the .mat file, the title doesn't seem to fill up the "grey" box on the right of the UTF editor.

- could a hard point cause the models to crash as well? if they arn't positioned right?....

Any help on this topic would be awesome...

Oh, and if anyone feels like looking here are the files... Funkship.zip

*grins*


~The "Cord"

Return to Freelancer General Editing Forum