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"Tutorial" for a new ship modding

The general place to discuss MOD''ing Freelancer!

Post Sun Apr 13, 2003 2:03 pm

"Tutorial" for a new ship modding

jo hi

ok
I placed now times tutorial finished, so that some ask here are finally times clarified.

Borg Sphere TUTORIAL

I hope it can thereby which begin
have fun with this Tutorial

cu then

TFK-Killermatrix

Edited by - TFK-Killermatrix on 03-05-2003 18:53:12

Post Sun Apr 13, 2003 3:27 pm

Hey once I make the hardpoint and duplicate it even without duplicating it it stays with the spheres group how do I fix this?

Post Sun Apr 13, 2003 3:34 pm

you must the object individually mark zoom shot it times more near ran and then mark it
or select the object group in the group list an duplicate this, and rename the new group and move the new hardpoint on the right place


Edited by - TFK-Killermatrix on 13-04-2003 16:37:33

Post Sun Apr 13, 2003 3:50 pm

So make a duplicate of the sphere renam eit then make th eduplicate of the vert and rename it?

Post Sun Apr 13, 2003 3:50 pm

Otherwise instea dof that part I'm not getting your tutorial show alot on how to do hard points and exporting it to the game .

Post Sat May 03, 2003 5:45 pm

hey thanks for the turtorial it should help me alot. Thanks for the texture

Post Sat May 03, 2003 8:30 pm

Tutorial is great but I do not get the part about .tga files.I textured my ship with .jpeg images so how would I change that to .tga.

Or where could I get .tga files for normal fighters.

o)==[::::::::::::> May strong survive and weak perish <::::::::::::==(o

Post Sat May 03, 2003 8:38 pm

Also what do I need to do with Dt_name, I give the name of texture or something else because when I sphere to see what was done in Dt_name there is whole bunsh of numbers.

o)==[::::::::::::> May strong survive and weak perish <::::::::::::==(o

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