I used the tutorial from Zeus
here
- there are only foure things
1. Material
- you can create youre Model with more than one mesh
in MS3D
scorpion <Mat.:scorpion>
scorpion01 <Mat.:engine_grills>
scorpion02 <Mat.:S_glass>
- I copyed the li_playerships.mat then (with utf_edit) deleted all but thee
materials and renamed them
to my needs (dubbelclick on the tree)
- Import the new materials ( I made .dds files -> make a 512x512 tga ->
save it to dds with "generate new mip Map" )
2. Icon at the Shipdealer
- Edit your goods.ini the Hull
item_icon = Equipment\models\commodities\nn_icons\sco_fighter.3db
- Copy a existing .3db file
- rename it
- open with utf_edit and export the tga from the Texture library
- as I figured out this tga have a special colorpalet so be carefull
with editing
- import the modyfied tga and save
3.The Cockpit texture
- same thing -> copy -> rename -> edit -> save
4.the .sur
- as far as i know they are need to get Hull damage
- so -> copy -> rename