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***PROJECT*** Help requested for Sol mod

The general place to discuss MOD''ing Freelancer!

Post Tue Apr 08, 2003 11:06 pm

***PROJECT*** Help requested for Sol mod

After seeing the Intro, I have been inspired to create a mod so that the last chapter in the Alliance, coalition war can be played out. I propose:

New ships: At least two classes of both Alliance and Coalition warships were seen int he video, I would need the assistance of a modder to create these ships.

New weapons: I am working on creating the beam like weapons used by the Coalition at the moment.

Systems: I will split the system up into groups of planets and their moons. [Mercury, Venus. [Earth, Mars. [Jupiter. [Saturn. [Uranus. [Neptune, Pluto. This will avoid the system becoming un-realisticaly small.

Stations: Obviously, period stations will be required.

Post Tue Apr 08, 2003 11:09 pm

Anybody interested? Contact me on [email protected] if you are, that is also my MSN. This mod is still very much open to discusion, so if you would like to be a part of it but don't like my proposal, I will be willing to alter it. Any help apreciated.

Thanks.

Post Wed Apr 09, 2003 3:41 am

FLSDK has started a mod doing exactly this

*Insert sig here*

Post Wed Apr 09, 2003 3:22 pm

Sorry, I must have over-looked this, could a moderator delete this topic please?

Post Wed Apr 09, 2003 8:04 pm

Hmm, I just checked out the FLSDK. It isn't the same thing. Their mod is based obn the idea that the Coalition won the war for Sol and went on to expand into space themselves, eventualy meeting the colonies.

My proposed mod is set in the 23rd century, at the tail end of the conflict in Starlancer. Please correct me if I have misunderstood, but I am pretty sure theirs is Freelancer time.

Post Wed Apr 09, 2003 8:28 pm

oh ok nm


*Insert sig here*

Post Wed Apr 09, 2003 8:30 pm

would this not be a starlancer mod?

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