Why not ask the person who did it
Here's an example for blowing up newark station.
Open solararch.ini Do a search for stations until you get to large stations. Look below.
[Solar
nickname = largestation1
ids_name = 60219
ids_info = 60220
type = STATION
DA_archetype = solar\dockable\station_large_b_lod.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 3000, 4000, 7000, 40000
mass = 10000.000000
loadout = space_station
docking_sphere = berth, HpDockMountA, 5.000000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 5.000000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 5.000000, Sc_open dock3
docking_sphere = berth, HpDockMountD, 5.000000, Sc_open dock4
docking_sphere = moor_large, HpDockMountE, 10.000000
docking_sphere = moor_large, HpDockMountF, 10.000000
docking_sphere = moor_medium, HpDockMountG, 5.000000
docking_sphere = moor_medium, HpDockMountH, 5.000000
docking_sphere = moor_medium, HpDockMountI, 5.000000
docking_sphere = moor_medium, HpDockMountJ, 5.000000
docking_sphere = moor_medium, HpDockMountK, 5.000000
docking_sphere = moor_medium, HpDockMountL, 5.000000
docking_sphere = moor_medium, HpDockMountM, 5.000000
docking_sphere = moor_medium, HpDockMountN, 5.000000
docking_sphere = moor_medium, HpDockMountO, 5.000000
docking_sphere = moor_medium, HpDockMountP, 5.000000
docking_sphere = moor_medium, HpDockMountQ, 5.000000
docking_sphere = moor_medium, HpDockMountR, 5.000000
docking_camera = 0
solar_radius = 800
shape_name = NAV_largestation
hit_pts = 5000000 --------- station HP
destructible = true ----------- must be set to true
explosion_arch = explosion_pirate_depot -------------- explosion type
fuse = dyson_generator_fuse, 0.000000, 1 ------- explosion variable
NOW open explosions.ini
[explosion
nickname = explosion_pirate_depot
lifetime = 0.000000, 1.000000
process = disappear
debris_impulse = 50 ------------ how fast stuff moves when stuff explodes
effect = explosion_pirate_depot ---------------- calls itself
debris_type = debris_solar_short, 0.600000
debris_type = debris_solar_long, 0.400000
num_child_pieces = 10 -------------------- effects amount of debrie
innards_debris_start_time = 0.000000
innards_debris_num = 50 -------------------- effects amount of debrie
innards_debris_radius = 500 --------------- effects how far they start out going
innards_debris_object = simple_dyson_debris01 ------ BIG pieces
innards_debris_object = simple_dyson_debris02
innards_debris_object = simple_dyson_debris03
innards_debris_object = simple_dyson_debris04
innards_debris_object = simple_dyson_debris05
See nickname = explosion_pirate_depot2 & 3 for smaller explosions
NOW open Effects_explosions.ini
[Effect
nickname = explosion_pirate_depot
effect_type = EFT_EXPLOSION_VERY_LARGE ---- new added value
snd_effect = csx_monster01 ----- sound effect
lgt_effect = elite_flash_to_red --- effect
lgt_range_scale = 3000 ----- size of effect
lgt_radius = 3000 ----- size of effect
NOW open Effects.ini
[EffectLOD
type = lod_type_very_large
max_lod_screen_size = 500 ----- size of effect
min_lod_screen_size = 10 ----- size of effect
min_screen_size = 10 ----- size of effect
CONGRATULATIONS! You've done your first station!
Now you have about 500+ stations to go more to go, no I'm not joking.
It takes more work if you want different explosions.
Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.