new weapons
U will need:
BiniQDU
ok here we go... Make a BACKUP OF THE FILES BEFORE U EDIT THEM
start up biniqdu and load market_misc.ini add this to any of the bases.
MarketGood = heavy_plasma_cannon, 4, -1, 10, 10, 0, 1
MarketGood = 40mm_pulse_cannon, 3, -1, 10, 10, 0,
Then save.
in the same progam load up the Weapons_goods.ini and add this at the bottom.
[Good
nickname = heavy_plasma_cannon
equipment = heavy_plasma_cannon
category = equipment
price = 4830
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 274655
ids_info = 274665
shop_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
[Good
nickname = 40mm_pulse_cannon
equipment = 40mm_pulse_cannon
category = equipment
price = 2530
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 273645
ids_info = 274645
shop_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
now open the weapons_equip.ini and add this to the bottom.
[Munition
nickname = heavy_plasma_cannon_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = heavy_plasma_cannon
ids_name = 274655
ids_info = 274665
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 23.719999
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = pi_particle_02_flash
flash_radius = 1
light_anim = l_gun01_flash
projectile_archetype = heavy_plasma_cannon_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 200
[Munition
nickname = 40mm_pulse_cannon_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 63.50000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = 40mm_pulse_cannon
ids_name = 273645
ids_info = 274645
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 9.180000
refire_delay = 0.220000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 1
light_anim = l_gun01_flash
projectile_archetype = 40mm_pulse_cannon_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200
u can use FLEd-ids to add the ids_name and ids_info if u like or it will just say in game IDS? when i have the weapons right and the right colour i will put a zip up for download.
Now dose anybody know how to edit the colour of the weapons like the Scorpion witch is red how would i go about making it green?
Edited by - wolfman391 on 07-04-2003 22:31:42
Edited by - wolfman391 on 07-04-2003 22:34:55
Edited by - wolfman391 on 07-04-2003 23:41:13