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How To?: Modding Ships Weapon Energy

The general place to discuss MOD''ing Freelancer!

Post Mon Apr 07, 2003 8:09 am

How To?: Modding Ships Weapon Energy

Hi there,

Firstly, you guys are great, the information gotten from this forum has gotten me very far into modifying Freelancer.

I am making a mod that equals all the ships in Sirius. (Every ship will be able to carry level 8-10 weapons and shields etc. So you can fly the ship you want, like the Patriot, even in the border worlds. Also, freighters would be really useful this way.)

The only thing I haven't been able to find yet is the place where the game stores the ship's weapon energy. Flying your Patriot with level 9 weapons will only give you one shot or something. That isn't really what I want.

Does anyone know where to find this? Thanks!

Post Mon Apr 07, 2003 8:18 am

Try doing a topic search for powerplants or engines. Those define the enegry capacity of the ship.

Post Mon Apr 07, 2003 10:52 am

Hello,
i think adding a column "equip = infinite_power" in loadouts.ini for each configuration u want, should give the buyable and existing ships an unlimited power.

Post Mon Apr 07, 2003 11:15 am

Hi,

misc_equip.ini

Each craft has there own power plant. Adjust the Capacity = and Charge_rate = figures.

You can also adjust the thruster (afterburner) "on time" and recharge rate.

Hope that helps.

LURK, Lurk, lurk.......

Post Mon Apr 07, 2003 11:22 am

Thanks all, if I were a god, I'd bless you with an infinite bankaccount.

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