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Questions concerning the cheese, and FLMM

The general place to discuss MOD''ing Freelancer!

Post Sat Apr 05, 2003 3:42 am

Questions concerning the cheese, and FLMM

Ok the cheesemod beta 3 is described as working with FLMM v0.8. However it doesn't come with a script file like most FLMMmods do(for instance the TIE Fighter). So I tried doing what was in the .html file to convert it, but whenever I do and try to run Freelancer it crashes to the desktop. Anyone gotten it to work or made a script for FLMM yet?

Also, the angel ship mod while it works, it won't unload(I had to delete from the folder). Not a big deal since it only had one hardpoint, but I'd figure I'd mention it.

Post Sat Apr 05, 2003 5:24 pm

You can either extract the Cheese mod into FLMM's \mod\cheesemod folder, or you can rename it from cheesemod.zip to cheesemod.zip.flmod. Both should work.

Could you give me more details about your problem with the Angel fighter?

Post Sat Apr 05, 2003 5:33 pm

I had the same thing happen to me.. apparently the version of the Angel Fighter (which looks so very cool, FFX-ish) has a single L10 HP on the underside of a wing... and that's it. you get one weapon? Maybe that was an old version... if not, shoot, i'll be more than happy to spend a bit of time improvising some hardpoints for it. Either way, is it supposed to be like that?

Post Sat Apr 05, 2003 5:43 pm

Please feel free to modify the Angel fighter and send me the changes! I didn't have time to add more hardpoints or fancy lights/trails. I've been too busy with school and working on FLMM v1.0

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