YES, I am done with it. I am going to release the manual install of the game later today. I had some serious personal business I needed to take care of.
Just e-mail me and I will send it to you. I also e-mailed it to LancerReactor but I heard no response. It may have gotten lost, try it again.
The first version is basic remove mission. You will get a free level up where normally a mission would have been; after you reach level 18, you level as normal no skipping levels, no free money rewards, no boring briefing or movies to watch, etc.
Money requirements are in ptough.ini but the SP game will not follow that strictly until after L 18 (after the normal game would be over); reaching MAX of L 38. That behavour is hardcoded AFAIK for now.
I am curious that he said story over in four trys. I eliminated each mission; but you still need to level up money to get next one. 0,2,4,6,8,10,13,15,17 --> L 18 finisihed; then it is level incrementaly as ptough.ini until L 38 MAX unless you put in more lines. There is no narritive. You only need to have each all 13 mission files the exact same, just have the different File Name title changed and one simple statement
[Trigger
nickname =init_base_whatever init_ is key
system= Where you want to start; put ANY it doesn't matter
InitState=Active THE BIG COMMAND
Act_ForceLand= base ; that matters
Act_player loadout= ship, default or custom equipment
Act_LockDock = what jumpgates, Unlock; for unlocking gates BIG COMMAND
Act_SetRep = what faction, -1 to +1 ; this sets factions reputaton to you at start
Act_ChangeState=SUCCEED Another BIG COMMAND
'IntiState' is a self-trigger command for that trigger. Look in the files I send and see how easy it is. The game WILL insist harcoded to follow 13 mission and you will get 13 free levels until normal end of SP campaign at l18. I sent this OpenSP MOD to a few people to test; It seems they begged to test it, but many never got back with me ( a few did thankful to get rid of potential bugs which $uck).
I want to put this up tonight so people can take a look at it. I want to add back in the bases and systems that were scripted in then removed during campaign later.
This version will have a even more improved OpenGate MOD built into it. A few jump holes (Sigma 13 to New Berlin) will not work (there is a work around fix search forum) to fix it; but that is a FL buglet.
Faster, just e-mail me; I am sure HCL or friends will get it up on website. I am going to resend it again. 4-4-2003.
I was looking at a AUTO INSTALL package for it and my future MOD to go with this. I am learning NSIS free auto-installer / uninstaller to make a script so that installing 13 files is much easier a user friendly; many people can not even re-name a file. No offense that there is a FL MOD Manager out there; but that can be adapted for this, but I still want mine to auto-install all by itself with no other programs involved. Just like downloading a patch, click on it and it does the work for you. Very slick and I learn something new. Want to get rid of it; click unistall and it puts everything back to normal; total extra only 16 kb very small since it is assembler code install script and not fancy 3 MEG high level language. (but much harder to write it than high level programming language). Install Wise (most used) does this all but for $850 I do not have to spend. NSIS is freeware and works great.
Remember. first is the 13 files only; you must put in manually with a readme.txt to help n00bs (I better get this out the door now
. Later I give you a more advanded auto-install version which is really cool free software.
Edited by - Xerx on 04-04-2003 23:37:28