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How Do You Tell How Many Hardpoints A Non-playable Ship Has?

The general place to discuss MOD''ing Freelancer!

Post Thu Apr 03, 2003 11:57 pm

How Do You Tell How Many Hardpoints A Non-playable Ship Has?

is there a place in the code somewhere that tells how many hardpoints a ship has? i am trying to mod a nomad gunship, and when i go to the equipment section, i can only mount 1 gun. i am pretty sure this isnt right for a nomad gunship. some help plz?

Post Fri Apr 04, 2003 12:10 am

Go to the Data\Ships directory and uncompress/open loadouts_special.ini and do a search for no_gunboat. You should be able to find the hardpoints the ship has, for example the Nomad Gunboat has the hardpoint Hp_1_01 which can be found in loadouts_special.ini.

Post Fri Apr 04, 2003 12:51 am

Your best bet is to download HCl's utf_edit program which will let you examin the actual structure of the ships (even shows hardpoints that aren't actually used)

Anyway for the Nomad Gunship the following harpoints are listed.

Fixed:
HpEngine01
HpMount
HpHeadlight
Hp Pilot
HpCloak01

Revolute:
Hp_1_01
Hp_1_02
Hp_1_03
Hp_1_04
Hp_1_05
Hp_1_06


Edited by - Xocyll on 04-04-2003 01:53:04

Post Fri Apr 04, 2003 4:20 am

hmm cant seem to find it in the ini file...

also, i have utf editor already but dont know how to use it. what file did you open to get that info?

*edit* the mounts ARE right tho, thx a lot */edit*

Edited by - admiral_tolwyn on 04-04-2003 06:08:31

Post Fri Apr 04, 2003 11:49 am

Generally you'd open the .cmp file, but the nomad ships don't seem to have any, so I tried the .3db file instead and that was it.

For the nomad gunship it was
Freelancer/data/ships/nomad/no_gunship/no_gunship.3db

For another example, the Anubis, it would be
Freelancer/data/ships/order/or_elite/or_elite.cmp

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