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faction ships

The general place to discuss MOD''ing Freelancer!

Post Thu Apr 03, 2003 8:33 am

faction ships

I've been looking around some for an answer, but I havent found anything conclusive.

I modified a dagger, and added it to the game as a 'hacker' dagger, the lane-hackers-ship... Is it possible to give all lane-hackers this ship instead of the regular dagger? And I mean is there one place where I can modify that, or do I have to alter all 'encounters' with hackers to use this ship...

thanks

Post Thu Apr 03, 2003 10:17 am

Define "added it to the game".

Does it have a ship_archetype?

Post Thu Apr 03, 2003 12:12 pm

I added it to shiparch.ini and of course goods.ini as a package...

Post Thu Apr 03, 2003 12:43 pm

1. Find out what ship_class members your encounters are using.

The UNIVERSE/SYSTEM/*/*.ini files describe which encounters get used where and the EncounterParameters at the top of each file describe explicitly which encounter INI file to use.

The encounter INI file determines which ship_classes to spawn. The line below spawns a single ship of the "sc_fighters" ship_class:

ship_by_class = 1, 1, sc_fighters

Open your MISSIONS/shipclasses.ini file and find the members of your ship class. The sc_fighters class has only one member:

[ShipClass
nickname = sc_fighters
member = class_fighter

2. Next, open up MISSIONS/npcships.ini and create an NPCShipArch for your ship. You'll need a ship_archetype, a loadout, and a npc_class with at least one of the ShipClass members that your encounters are requesting.

3. Finally, factions can only spawn NPCShipArch's listed among their "npc_ship" archetypes. These lists are found in MISSIONS/faction_prop.ini. Find the Lane Hackers FactionProps entry and add a line for your new NPCShipArch.

Post Thu Apr 03, 2003 1:52 pm

eh... ok...seems like a lot, but I think I can figure it out... Thanks a lot!

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