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flutuating markets... possible?

The general place to discuss MOD''ing Freelancer!

Post Wed Apr 02, 2003 11:03 pm

flutuating markets... possible?

would it be possible to make the price of commodities go up and down according to how much is traded? so if you trade 5000 units of h-fuel at a really high price, then the price will start to decline. possible if so how?

-Cronus

Post Thu Apr 03, 2003 2:33 am

Go buy X2.

FL is not an economy simulation. :-( All prices are taken from the constants in your inis. You might have a chance by writing a program that changes prices by changing the program's memory values. Good luck. ;-)

Post Thu Apr 03, 2003 4:31 am

didnt they do that in privateer? i may wrong, but if i remember that far back correctly, the market prices would drop if you took the same commodities to the same base over and over.

heres a reason y it doesnt make sense: watch manhatten for 24hrs. this is of ocurse assuming that time is the same in both universes, although its hard to tell with the sun being set in the same apot all the time...

anyways, if you watch for even 5 mins, you are likely to see dozens of large transports entering and exiting manhatten, each one with 999999 cargo space (scan them, no mods, i am serious). assuming you have the dromedary, you are dropping off 275 units of cargo every landing. in the time it takes for you to get from your source to manhatten, most likely more than 100 ships have docked and undocked, each carrying what it would take you hundreds of trips to get over. in short, you are not making even the slightest dent in manhatten's economy. no matter how many trips you make, you are out of your leauge...in fact, the more trips you make, the more time it takes, and the further ahead synth foods and universal get. the scale is just to big for 1 little ship to make any difference.

Post Thu Apr 03, 2003 3:17 pm

manhatten get a dozen of convoys a day but did you ever see 1 convoy moor at mactan base?

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