Some ideas for the ultimate Mod Launcher...
I see a need for a new Mod Launcher for the up-and-coming partial/total conversion mods. A self-packaging Mod Launcher which would bundle itself with the mod, turning the mod into an exe. The mod could install itself on the user's machine and create a shortcut on the desktop to play the mod. The shortcut could run a lightweight program which enables the mod, runs Freelancer, and disables the mod again.
A rookie Windows user could click a link off a website, and be a progress bar and a doubleclick away from cruising around a whole new universe. Joe Six Pack would never have to install launchers, dabble with interfaces, or worry about messing up his INI's.
Sounds messy? Don't want to leave your user holding the bag when the game crashes and his INI's are only half-copied? Check this out:
FLEDMM is a brilliant (if a little idiot-savant) light-weight app which runs over top of Freelancer and somehow steers it toward a different data directory. Granted, it does have some considerable shortcomings (read: bugs!) but I think the premise is great! And for developers, it's just *one click* and you're running Freelancer with your newest mod changes, instead of uninstalling and reinstalling the mod.
That said, FLMM's mod directory structure makes a lot more sense than FLEDMM and his interface ranks high on usability. IGx89's also doing a great job in supporting his program and has been really helpful to the less technically-inclined.
Of course, if you want me to get fancy with the feature requests...
- file checksumming would be great to help prevent cheating/crashing (FLEDMM promises this)
- automatic zipping/unzipping for smaller downloads
- some manner of version control for mod authors who are constantly updating (e.g. new mod blows away old mod)
- "patching" smarts, so the mod doesn't send redundant parts of INI's (this would likely require INI compression) for the ultimate in small downloads
Post your thoughts and critiques!
A rookie Windows user could click a link off a website, and be a progress bar and a doubleclick away from cruising around a whole new universe. Joe Six Pack would never have to install launchers, dabble with interfaces, or worry about messing up his INI's.
Sounds messy? Don't want to leave your user holding the bag when the game crashes and his INI's are only half-copied? Check this out:
FLEDMM is a brilliant (if a little idiot-savant) light-weight app which runs over top of Freelancer and somehow steers it toward a different data directory. Granted, it does have some considerable shortcomings (read: bugs!) but I think the premise is great! And for developers, it's just *one click* and you're running Freelancer with your newest mod changes, instead of uninstalling and reinstalling the mod.
That said, FLMM's mod directory structure makes a lot more sense than FLEDMM and his interface ranks high on usability. IGx89's also doing a great job in supporting his program and has been really helpful to the less technically-inclined.
Of course, if you want me to get fancy with the feature requests...
- file checksumming would be great to help prevent cheating/crashing (FLEDMM promises this)
- automatic zipping/unzipping for smaller downloads
- some manner of version control for mod authors who are constantly updating (e.g. new mod blows away old mod)
- "patching" smarts, so the mod doesn't send redundant parts of INI's (this would likely require INI compression) for the ultimate in small downloads
Post your thoughts and critiques!