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mysterious hardpoints on sabre

The general place to discuss MOD''ing Freelancer!

Post Wed Apr 02, 2003 1:03 am

mysterious hardpoints on sabre

so i've modified the saber to be able to pack many more weapons, but i'm still stumped as to 4 hardpoints on the ship (at least they look like HP's). on the underbelly of the wings, and in the middle of the two outside support beams, there are what look like weapon hardpoints (they look the exact same as the regular weapon points). yet i have no clue if they actually are, or what their name is so i could stick weapons on them, which would look very cool

so does anyone know if they actually are hardpoints, and if so the names of them?

Post Wed Apr 02, 2003 1:35 am

There was some speculation on this a while ago, and the general consensus was that they were hardpoints for neural net, engine, scanner, and tractor beams before these items were cut.

Post Wed Apr 02, 2003 1:50 am

well i've figured out the two on the sides, those are HpWeapon07 and HpWeapon08. but i have no clue what those hardpoints are under the wings

Post Wed Apr 02, 2003 2:00 am

Well the two under the wings on the Dagger are
Hpxx01 and Hpxx02
so they are probably the same on the stiletto and sabre.

Yes they took guns easily when I modded the Dagger, though the freedom of movement is a full 360 degrees.
Guns that shoot backwards are a little weird.

Ok I seem to be wrong on this, but the saber lists
HpWeapon01 through HpWeapon08

So those might be the underwing points or the sidebar points.
There doesn't seem to be any other Hardpoints defined that are open for guns.

The stiletto doesn't even have the HpWeapon 07/08

Strange.

Post Wed Apr 02, 2003 2:19 am

well they weren't Hpxx01 and Hpxx02. noticed no difference when i stuck those in for weapon slots. damm, and guns would look awesome there as well

Post Wed Apr 02, 2003 2:27 am

The two on the underbelly of the wings just look like hardpoints, but they are not defined as such in the model. I rectified this on my own with the UTF editor, because I needed extra hp's for my Broadsword heavy bomber project. Now, the Broadsword (a Sabre variant) carries 5 weapon hardpoints and 5 torpedo hardpoints. Now where are those capships to blow up?

T448 ... out.

Post Wed Apr 02, 2003 9:03 am

get the UTF editor... they are all listed in the .cmp file. Hell you can even add new ones if you feel like binding them to the coordinate system of the fuselage (I did). Alot of people have posted ways of using up the hardpoints already mounted for other things, this is just a quick way to enjoy firey eye candy - but makes the ship a little more like odd looking boom sticks strapped to a rocket booster than a balanced uber loadout. If you have the time, just interpolate the distances between other existing hardpoints and add your own... they'll look cooler that way and you won't have to sacrifice your existing engines or shields or torpedoes or missiles or countermeasures or whatever.

Post Wed Apr 02, 2003 9:53 am

Hmm, then the obvious thing to do would be to use the utf_edit to look at the dagger model and get the info from those two underwing hardpoints (Hpxx01 and Hpxx02) and then add that exact information as new hardpoints for the saber.

They really are hardpoints on the dagger, since I did mount guns on them.

Now I have to try something really strange.

I redefined the HPxx01 and Hpxx02 slots to be, in a sense, OMNI hardpoints, able to take weapons or thrusters, and it worked.
A dagger with 3 afterburners goes pretty damn fast, but runs out of thruster power fast too.
It's pretty weird seeing thrusters in the weapons section though.

Hmmm, so those underwing slots could be used for weapons or they could be thruster mounts. If they are thrusters, than the original thruster mount could be redefined as a turret mount.

Multiple thrusters, or multiple mines, hmm the possibilities aren't endless, but they are interesting.

Post Thu Apr 03, 2003 3:42 am

woot, thanx all. just opened up two instances of UTF edit, copied the data from the dagger Hpxx01 and Hpxx02 hardpoints and made new hardpoints in the saber. now i can put those previously "just for looks" hardpoints to good use =P

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