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*FLSDK Mod Update*: Bastille-class Battleship screenshots an

The general place to discuss MOD''ing Freelancer!

Post Tue Apr 01, 2003 11:08 pm

*FLSDK Mod Update*: Bastille-class Battleship screenshots an

Hey all. I am just finishng up the mesh for the Bastille-class Ultra Heavy Battleship. Check out www.homebs.com/flsdk for the screenshots. Also, I am looking for a couple programmers to do the folowing: (excerpted from FLSDK forums)

1.) Someone who can convert HCI's Milkshape plug in to function with Rhino 3D 3.0 (NOT Service Release 1!)

2.) Someone to design and write a web-based Freelancer Server interface, to do all server control and filestructure via a PHP Based interface.

If you are intrested, please post your resume and contact info on the Resume forum of the FLSDK forums. Thank you. (Also, Lancer Reactor admin, do you think I could have my button banner added to your page, as yours is on mine )

Also, If any FLSDK team members could contact me with your name on FLSDK website so I can add you to the proper groups within the FLSDK forums

--------------------
John "KruNoctum" Steensen, Jr.
Project Director
FLSDK

Post Wed Apr 02, 2003 1:18 am

dude , no way am i going to even attempt to load that thing .. it's going to EAT the FL engine for lunch , what is that ? 10,000 polys ??

Post Wed Apr 02, 2003 2:14 am

That is one seriously nice looking ship.

Unfortunately it looks like it has more polys on it than the entire Rhineland fleet.

If you can slim it down a bit and do a lot of those poly details in the textures, it'll be one hell of a nice addition to FL.

Post Wed Apr 02, 2003 3:04 am

Yeah, thats the plan. To be truthful, Ive never textured before, and that is yet another thing we could use.

--------------------
John "KruNoctum" Steensen, Jr.
Project Director
FLSDK

Post Wed Apr 02, 2003 3:50 am

actually, I just did a poly count of the bastille model:
*drumroll please*
Poly Count: 97,363

What should my ideal poly count be down to, yall say?

--------------------
John "KruNoctum" Steensen, Jr.
Project Director
FLSDK

Post Wed Apr 02, 2003 3:56 am

I can write the server interface.

Aim : Pammive
Yahoo : Flaize

Email: [email protected]

Post Wed Apr 02, 2003 7:26 am

Using 3dsmax as a reference, the ideal amount would be about 50-10k depending on your machine strength.

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