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*** Structure of Contents of Original NameResource.dll

The general place to discuss MOD''ing Freelancer!

Post Mon Mar 31, 2003 1:45 pm

*** Structure of Contents of Original NameResource.dll

okies her goes.. i dont know if anyone will find this useful.. but after reading through Zen_Eryu's post on adding resources (great BTW ) i poked my little nose into the original nameresource.dll

------------------------------------------------------------------------------------------------

Keys 1 to
5 (to res id 64) System Names

Keys 5 (from res id 65) to
15 (RI 234) Base Names

Keys 15 (RI 235) to
21 (RI 334) Factions / Companies

Keys 76 to
77 Flight Groups

Keys 376 to
400 Place Names (What are these for?)

Keys 1213 to
1296 SP Storyline Pilot Names - Ship Names

Keys 1463 to
1529 NPC Names - Faction Reps in Bars etc

Keys 1876 to
2054 Pilot Names

Keys 2525 to
2529 Ship Names

Keys 3001 to
3036 NPC Names - ShipDealers,Bar Tenders

Keys 3438 to
3461 Information Items Sold By NPCs

Keys 3501 to
3610 Blank Strings (huh?) - " "

keys 3938 to
3939 Locations SP Storyline

Keys 4001 to
4021 Jump Gates/Holes - Actual Item Label

Keys 4026 to
4028 Star Types - eg 'Medium White'

Keys 4032 to
4034 Planets

Keys 4035 to
4037 Docking Rings

Keys 4038 to
4047 Zone Names - I.E. 'The Badlands'

Keys 4063 to
4065 Loot - Cargo Containers

Keys 4066 to
4068 Jump Gates

Keys 4069 to
4075 Derelict Ships Etc



- All we see or seem, is but a dream within a dream. -

Post Tue Apr 01, 2003 6:07 am

It is handy to know when a person needs to look something up, or where to add modify something. Good to know. Little things like this can make MOD making easier in ways even presently unknown. Good job; I am sure it will come in handy!

Post Tue Apr 01, 2003 3:49 pm

Of course your work will be helpful!!!

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