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player owned stations
The general place to discuss MOD''ing Freelancer!
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has any progress been made in this area?
I would like to suggest a workabout -
Isn't a Battleship almost a functional station (save for repairing and auto-regenerating of goods). It could have a huge cargo space and the player owning the ship can just trade with others (instead of through an interface). Beside, a ship with that big cargo space is useful for storage depot.
Just my 2 credits worth.
Isn't a Battleship almost a functional station (save for repairing and auto-regenerating of goods). It could have a huge cargo space and the player owning the ship can just trade with others (instead of through an interface). Beside, a ship with that big cargo space is useful for storage depot.
Just my 2 credits worth.
Sorry for my bad english.
The problem to makes this available is to solve docking problems, since i think there's no problem to use the model of a station or a battleship as a ship for a player.
So the real problem is to dock with ships controlled by players, because you have to solve MP issues when people controlling capitol ships and stations and there're people docked to them and that main player exit the game, crash or dock with a planet.
SOLUTIONS? I don't know but out in the space isn't hard to do --> you can send other players docked with you out in the space.
But when main player is docked with any planet/base the problem is make a transition between menu rooms of the main player ship and the menu rooms of that planet/base.
Anyway, I think the best way to do this is make battleships dockables as a first step, and after that, thinking in make stations player controllable as another ship.
The problem to makes this available is to solve docking problems, since i think there's no problem to use the model of a station or a battleship as a ship for a player.
So the real problem is to dock with ships controlled by players, because you have to solve MP issues when people controlling capitol ships and stations and there're people docked to them and that main player exit the game, crash or dock with a planet.
SOLUTIONS? I don't know but out in the space isn't hard to do --> you can send other players docked with you out in the space.
But when main player is docked with any planet/base the problem is make a transition between menu rooms of the main player ship and the menu rooms of that planet/base.
Anyway, I think the best way to do this is make battleships dockables as a first step, and after that, thinking in make stations player controllable as another ship.
Actually I'll let the cat out of the bag, battlships can be stations also
I am making player owned battleships that can let people dock in them as a base. It's not easy. Having problems with the program distinquishing betwen a ship and a base and the ship docking with the battleship while it is moving.
I am making player owned battleships that can let people dock in them as a base. It's not easy. Having problems with the program distinquishing betwen a ship and a base and the ship docking with the battleship while it is moving.
Sweet. When you finish with making the player owned Battleships and Stations can I borrow the code for my mod?
I used to hate weddings cause all my aunts and grandmas would poke me and say "Your next sonny[[!" They stopped when I started doing it to them at funerals
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I used to hate weddings cause all my aunts and grandmas would poke me and say "Your next sonny[[!" They stopped when I started doing it to them at funerals
Click here to join my army[[!
Maker of cheesemod, in all its glory.
I've made a prototype of a mobile base/battleship but is currently being tested by those who have mp. The results will be posted once i get word. By the way, does anyone know where the key configs are stored. I've got cloaking/decloaking all figured out but i need to find a key to set the command so that it'll work.
21 posts
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