* NEW BASES AND STATIONS:
1 - I've read about enemy patrols attacking continously bases and planets and i think it'd be great but with modified parameters, because thinking in destroyable planets/bases would corrupt MP for other players, so the solution would be raising and improving the defenses of a planet/base with modified docking rings in the form of missiles/laser/etc stations orbiting the base/planet and also with destroyable and fully armed battleships that continously lands from
that base/planet.
Since docking with destroyable battleships/bases/planets is desirable but hard to do, uber NPC enemies are necessary to avoid the power of fully armed clans in MP in the sense of defending and making impossible to defeat a base/planet and give a more real feel of gameplaying against these objects. Making complex dockable objects would be nice like bases/planets inside
asteroids with a laberynth of corridors after the docking ring, and things like this.
* NEW SHIPS:
1 - Of course, making available for buying and flying all the AI controlled ships, but creating new models/textures for futures addons in the mod.
2 - So, since flying a battleships is possible, this must be controlled in order to avoid non real ships, so the battleships can be modded to be more slower in their movements than the rest of ships, because faster battleships vs little ships is not real and not so funny. It's possible that this can be a taste point but i think more real battleships can add a special feature to this game.
3 - I think, that modifying docking rings to be bigger than the ones in the basic game can be a good idea in order to remove collision problems for battleships, but increasing the size of docking rings give you a sense of not real planets in comparison with the size of docking rings, so planets size can be increased too.
Maybe making non accessible planets/bases for battleships could be a great idea in order to improving the real space factor because the size of the of a battleship in comparison with a station or outpost makes unbelievable...... any docking action.
* NEW UPGRADES AND ITEMS:
1 - Hardpoints must be modded (maybe only for higher level fighters) in order to be able to buy new upgrades and specials items.
2 - And the new items must be obtained from new places deep in the space in HARD TO GO planets/bases like (pirate bases from strange factions behind some asteroids and radiation fields.
2 - Some of my ideas (mostly of them not really new for the forum) for the new equipment can be:
- Cloak devices: I don't know how this can be achieved since targetting must be dissactivated and i don't know how to. But it would be fantastic if some of them can disturb your radar (making non hostile, hostile objects) or special features like that.
- Engine Generators: From Privateer this would be fantastic only for some ships.
- Cargo Fusion Engine Generators: Nuclear fusion of your cargo to give your extra energy power for hostile situations where you decide CARGO or LIFE. Fantastic for Freighters and Battleships.
- Afterburners: From Privateer in order to increase Cruising speed draining quickly your energy.
- Advanced Modified Thrusters: In order to increase your speed in combat, draining quickly your energy as the afterburners.
- Pirate Anti-Scanner space cargo: I remember this from pirate's missions from Privateer and i think would be fantastic for traders, but must be available only for some ships and in a secret place like a lost wreck or something like that.
- Repair Droid: That uses Shield batteries as the power to repair your ship.
- Aux Shield Generator: That dissactivates your weapons and drain quickly your power when activated.
- Absorb Shield: A shield that drains huge amounts of energy but that can absorb enemy fire filling your shield bar.
- Anti-radiation Shields: In order to save you from the Radiation effects.
- Nuclear Mines: In order to emulating the radiation field effects.
- Smoke Mines: In order to decreasing the vision on space (combined with cloak stuff and afterburners will be fantastic for light fighters).
- Kamikaze Artifact: Kill you and destroy everything at a range of 500m. The damage is the sum of your power bar and your shield energy bar. Imagine this on light fighters vs battleships.
There are other points to improve but i think some of the most important are described here.... as a little brief of forum requests...
And sorry for the mistakes writing this post, english isn't my original language and i'm very lazy to take care of that mistakes