Understanding shield_link
Not to sound really pathetic, but it would seem need some help understanding and using the shield_link variable. Of course, the default format is:
shield_link = bw_vheavy_shield01, HpMount, HpShield01
Just an example I pulled up. I would like to know exactly what each field specifies, especially the last two (HpMount and HpShield01). The first, as it appears, indicates the type of shield, the other two...I know they are both hardpoints, but are they really both required? I ask because I have added a Nomad fighter to the game and I want to mount a shield on it. It has no .cmp file, so the only way I can find out the hardpoints is by looking in loadouts.ini. When I tried mounting shields it did not work, I never got a shield mount.
Now, it was my assumption that Nomad fighters didn't have a HpShield01 hardpoint because in the game they lack shields, so I did not use that. Instead I used HpCloak01, which I found in the loadouts.ini. Basically I did this:
shield_link = bw_vheavy_shield01, HpMount, HpCloak01
I know HpCloak01 works as a hardpoint because I managed to use it as a weapon mount. When I tried this I still didn't have a shield mount (I did remove HpCloak01 from the hp_type for the weapons). This failed, so I tried changing HpMount to HpThruster01 (which did previously work as a thruster mount) but it did not work.
Can anyone clearify how to use this exactly? And is bw_vheavy_shield01 what's causing the problem? I just took it off the Sabre. Someone please enlighten me.
One last thing, is there any other way to find the hardpoints for a ship (without a .cmp file) besides looking in loadouts.ini?
shield_link = bw_vheavy_shield01, HpMount, HpShield01
Just an example I pulled up. I would like to know exactly what each field specifies, especially the last two (HpMount and HpShield01). The first, as it appears, indicates the type of shield, the other two...I know they are both hardpoints, but are they really both required? I ask because I have added a Nomad fighter to the game and I want to mount a shield on it. It has no .cmp file, so the only way I can find out the hardpoints is by looking in loadouts.ini. When I tried mounting shields it did not work, I never got a shield mount.
Now, it was my assumption that Nomad fighters didn't have a HpShield01 hardpoint because in the game they lack shields, so I did not use that. Instead I used HpCloak01, which I found in the loadouts.ini. Basically I did this:
shield_link = bw_vheavy_shield01, HpMount, HpCloak01
I know HpCloak01 works as a hardpoint because I managed to use it as a weapon mount. When I tried this I still didn't have a shield mount (I did remove HpCloak01 from the hp_type for the weapons). This failed, so I tried changing HpMount to HpThruster01 (which did previously work as a thruster mount) but it did not work.
Can anyone clearify how to use this exactly? And is bw_vheavy_shield01 what's causing the problem? I just took it off the Sabre. Someone please enlighten me.
One last thing, is there any other way to find the hardpoints for a ship (without a .cmp file) besides looking in loadouts.ini?