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New missions?

The general place to discuss MOD''ing Freelancer!

Post Thu Mar 27, 2003 4:32 pm

New missions?

you know the missions where you have to kill a guy and pick up the stolen codes and whatever else? how about missions where you have to deliver the stolen codes and whatever else?

Post Fri Mar 28, 2003 1:17 am

That should be possible to do, since one of the mission types does something essentially the same.
The arrest missions: Kill the ship, tractor in the pilot and return him to police.

The .inis in freelancer/data/Randommissions would be where to look, but they're a bit confusing.

Post Fri Mar 28, 2003 9:52 pm

In the random missions folder there is a file called randomvignettes.ini or somesuch.

you could go in there, try to change the 'destroy' to 'return' and see what ahppens. From there you might be able to adjust the info card and the rest to make it work. The same for the escape pod mission. change it from 'return' to 'destroy' and see what happens.

Larry

Edit: This works. I altered a mission to allow me to kill a ship, receover the toxic waste and return it to the planet, just like in an "arrest" mission with an escape pod. Now to add new mission slots (for more variety) and fix the info cards so it makes sense. Any ideas on how to add a different destination for the mission. Leave planet X, kill the guy, get the stuff, take it to planet Y?

Oh the file is vignettecriticalloot.ini for the missions involving loot (arrest, destroy, and tractor the loot)

Larry

Edited by - ceylon on 28-03-2003 22:14:38


Edit: OK, now I have choices of destroy the loot, return the loot, destroy the escape pod, and return the escape pod. Now I am going to try and figure out the infocards. Anyone know where they are stored?

Larry

Edited by - ceylon on 28-03-2003 22:37:11

Post Fri Mar 28, 2003 11:52 pm

infocards.dll would be my guess

Post Sat Mar 29, 2003 2:40 am

Yep, After I rooted around I found those. Now, how do I edit them? They are just encrypted text also if I remember. Let's see if we can find a tool to get in there.

Larry

Post Sat Mar 29, 2003 4:40 am

There is a Tutrial here on forum with even a link to a very good site on how to edit infocard.dll. If you do not find it, just tell me and I'll post the link; I do not have it here right now.

Go ons step further. I made prsioner escape pods into a commodity and you can do it with things such as Bio-toxins, Killer Hunter Driods, Military secrects, etc. You can then speficy which bases will buy them and what price. I even flag them as contraband.

This is what police for houses scan for; and pirates also but they do not tell you; look in file faction_prop or was it commidty_per_faction it is an odd file and lets you select scan probabilty, which items AND what amounts over that will trigger hostility from police or pirates say 'drop your cargo'.

Instead of returing from mission with the goods; fail the mission and go sell it off at a planet that will pay good money for the special contraband item!

Post Sat Mar 29, 2003 4:45 am

Xerx!

You impress me again!

Post Sat Mar 29, 2003 5:42 pm

Xerxes,
Could you post a link to that mod. That is pretty much what I have been trying to do. If you've got it done and working, I don't see the point of working through all the bugs again.


Larry

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