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*** Tutorials *** Modders Guide to the Galaxy

The general place to discuss MOD''ing Freelancer!

Post Wed Mar 26, 2003 10:48 pm

Well, more tutorials are always welcome. There are plenty of subjects still (largely) unexplored, ie: cloaking, random cruiser/battleship encounters, beefing up the AI, altering starting location/credits/reputation (fairly easy but frequently asked), a comprehensive list of ALL nicknames and their realname counterparts, modifying textures, etc... suffice it to say you'll have a lot of writing to do.

Keep up the good work!

Edited by - Nephilim on 27-03-2003 00:22:51

Post Thu Mar 27, 2003 12:06 am

Unemployment rules sometimes lol (not on rent day though )

Yeah i got plenty of time atm have built myself a new webserver, learnt php hacked freelancer lol spending time wisly LOL

THought i would do something useful for someone wel lthis place got me lmao sorry to all

Zen,
Even the greatest of whales is helpless in middle of desert.
DuwX.com

Post Thu Mar 27, 2003 4:34 am

Zen: the adding of equipment to a planet or base for sale is eassssy

eg just add a key for the item in the relevant base section of the market_misc.ini

such as
[BaseGood
base = Li01_07_base
MarketGood = xxxxxnn_xxxxnn_xxx, 0, -1, 10, 10, 0, 1
MarketGood = xxxxxnn_xxxxnn_xxx, 0, -1, 10, 10, 0, 1
;Additions Start Here
MarketGood = shield01_mark10_cap, 0, -1, 10, 10, 0, 1

where the MarketGood = xxxxxnn_xxxxnn_xxx, 0, -1, 10, 10, 0, 1 are the equipment already on sale at the base, the rest is self explanitory

ok so adding a cap shield at a base that doesnt sell cap ships (or ships at all in this case ) is pretty irrelevant... buuut

i did that too... the shipdealer is a little crowded with three BIG ships, and the salesman is standing on the inside of one of them... but im fiddling as we speak

- All we see or seem, is but a dream within a dream. -

Post Fri Mar 28, 2003 3:09 am

bump**

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