Where in RAM is Goods Prices stored?
I got a better memory editor to look into the system RAM where I assume the data for Goods.ini prices are loaded in and stored. It HAS to be unless refer to DLL which it does not for prices; or does it?
I have found the adress for your credits, cargo units for goods, just about every thing you can think of, able to change them, but no prices!
They are converting say the 120 base credits for one Boron commodity price into a different number. I can not track it down through 351 memory adress very easy. No way to manipulate the price value up or down (that is the whole point -to change the price of goods while game EXE is running for Dynamic Ecomony).
Manually changing all address for different sets of price numbers in goods.ini for Boron; I swear the data is stored someway else. I can not change the price.
Thus the Goods.ini Price Values as written in that file; are NOT the same values in the RAM memory adress. What form would it be?
I got desperate and did edit 351 locations in Ram adress memory but not one of them values that said they were the number (120 for price nominal for Boron in Goods.ini).
They could store the Goods.ini numbers in any infinite coded ways. Store number as Price * 2 for example. It could not be a divideed number since Toxic waste sell as cheap as 2 credits. There are odd integers, limits somewhat how they are stored. What the heck is Unicode? What would 120 be in Unicode?
I look at the market prices and numbers for multiply to get the sale price at that base. For Boron in Pittsburg, it is 120 with 1.0000 =120 while at Manahattan it is 1.299* = 155 for price Boron. It is not refering to an external DLL.
Does anyone know what way the value are converted to from regular Goods.ini prices into storage in memory? IT has to be STORED in RAM memory (or Hardrive virtual memory) in some form.
Why do they make it such a B^tch to modify basic stuff in this game?......
Any genius out there know the answer? THX.
I have found the adress for your credits, cargo units for goods, just about every thing you can think of, able to change them, but no prices!
They are converting say the 120 base credits for one Boron commodity price into a different number. I can not track it down through 351 memory adress very easy. No way to manipulate the price value up or down (that is the whole point -to change the price of goods while game EXE is running for Dynamic Ecomony).
Manually changing all address for different sets of price numbers in goods.ini for Boron; I swear the data is stored someway else. I can not change the price.
Thus the Goods.ini Price Values as written in that file; are NOT the same values in the RAM memory adress. What form would it be?
I got desperate and did edit 351 locations in Ram adress memory but not one of them values that said they were the number (120 for price nominal for Boron in Goods.ini).
They could store the Goods.ini numbers in any infinite coded ways. Store number as Price * 2 for example. It could not be a divideed number since Toxic waste sell as cheap as 2 credits. There are odd integers, limits somewhat how they are stored. What the heck is Unicode? What would 120 be in Unicode?
I look at the market prices and numbers for multiply to get the sale price at that base. For Boron in Pittsburg, it is 120 with 1.0000 =120 while at Manahattan it is 1.299* = 155 for price Boron. It is not refering to an external DLL.
Does anyone know what way the value are converted to from regular Goods.ini prices into storage in memory? IT has to be STORED in RAM memory (or Hardrive virtual memory) in some form.
Why do they make it such a B^tch to modify basic stuff in this game?......
Any genius out there know the answer? THX.