<Capital Ships> nickname to realname
Inspired by Marodeur's "how to set up a destructable battleship encounter" topic, I decided to experiment a bit with objects in \DATA\UNIVERSE\SYSTEMS\LI01\li01.ini to see if I could create a flotilla of those bigass dreadnoughts, and lo and behold, I did. But, predictably, I've run into some issues that I can't resolve. Here goes:
[Object
nickname = Da01_03
ids_name = 196768
pos = -33000, 4000, -28000
Archetype = rm_l_dreadnought
reputation = li_n_grp
behavior = WANDER
pilot = pilot_solar_hard
hitpoints = 100, 100
repop_time = 10
difficulty_level = 8
loadout = li_dreadnought_li_01
By simply copy-pasting this section a couple of times and modifying the position of each object, a beauuuuuuuuutiful little fleet of capships spawned in orbit of Manhattan, just asking to be taken out by my poor unemployed Sunslayer.
HOWEVER... things started to go awry here. Because their nicknames were identical, all objects had the same callsign (Missouri). Moreover, the game treated them as ONE item, ie. targeting one meant targeting the whole bunch simultaneously, and shooting at one resulted in ALL ships miraculously taking damage.
Now, obviously, the "nickname" Da01_03 is linked to the "real" name Missouri somewhere (probably in an obscure, tucked away .ini), but I have no friggin' clue where said nickname-realname database is stored, which kinda puts a kink in my plans to orchestrate MASSIVE capship battles.
Does anyone have a conversion list at hand? Would greatly appreciate the help!
Edited by - Nephilim on 26-03-2003 17:58:20
[Object
nickname = Da01_03
ids_name = 196768
pos = -33000, 4000, -28000
Archetype = rm_l_dreadnought
reputation = li_n_grp
behavior = WANDER
pilot = pilot_solar_hard
hitpoints = 100, 100
repop_time = 10
difficulty_level = 8
loadout = li_dreadnought_li_01
By simply copy-pasting this section a couple of times and modifying the position of each object, a beauuuuuuuuutiful little fleet of capships spawned in orbit of Manhattan, just asking to be taken out by my poor unemployed Sunslayer.
HOWEVER... things started to go awry here. Because their nicknames were identical, all objects had the same callsign (Missouri). Moreover, the game treated them as ONE item, ie. targeting one meant targeting the whole bunch simultaneously, and shooting at one resulted in ALL ships miraculously taking damage.
Now, obviously, the "nickname" Da01_03 is linked to the "real" name Missouri somewhere (probably in an obscure, tucked away .ini), but I have no friggin' clue where said nickname-realname database is stored, which kinda puts a kink in my plans to orchestrate MASSIVE capship battles.
Does anyone have a conversion list at hand? Would greatly appreciate the help!
Edited by - Nephilim on 26-03-2003 17:58:20