Wed Mar 26, 2003 11:30 pm by Xocyll
Yes you can, since I did get rid of the "destruction of Freeport 7" and "chatty bartender" movies.
How:
Get the Ini decompressor if you don't already have it.
go to your freelancer/data/missions/m01a folder
Back up m01a.ini (ie copy m01a.ini m01a.bak)
decompress m01a.ini
open it with wordpad or another editor.
search for "tr_initialize_init"
now delete (or mask out with ;'s in front) that trigger event and all the ones after it until "bse_initialize_init_li01" and that's bye-bye freeport 7 movie.
now edit the bes_initialize_init_li01 trigger from:
[Trigger
nickname=bse_initialize_init_li01
system=Li01
Cnd_BaseEnter=Li01_01_Base
Act_ActTrig=lce_bar
Act_ActTrig=chs_juni_bar
to:
[Trigger
nickname=bse_initialize_init_li01
InitState=ACTIVE
Cnd_True=no_params
system=Li01
Cnd_BaseEnter=Li01_01_Base
Act_ForceLand=Li01_01_Base
Cnd_SpaceExit=no_params
Act_SetShipAndLoadout=none, none
Act_ActTrig=lce_bar
Act_ActTrig=chs_juni_bar
There will be a little blip of engine noise, since you are actually in that Starflier until it removes it from you as you get placed on Mangatten.
Until I found out exactly what to trim and what not to, I kept ending up in the empty system of Omicron Major (where freeport 7 was).
Now, on to the chatty bartender movie.
backup, decompress and then edit
"m001a_s003x_li01_01_nrml.ini"
and put a ; in front of
action=scripts\story\s003x_nrml_manhtn_bar_li_01_Bar_01.thn
No more Sidewinder fang blah, blah, blah.
I didn't remove the first talk to Juni, since it actually is part of the story, not pointless chatter.