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Problem with custom jumpgates

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Post Tue Mar 25, 2003 6:04 pm

Problem with custom jumpgates

Hi there,

I have created jumpgates from NewYork to Omicron Gamma.

Here's what i've inserted into the ini's :

hi02.ini:
[Object
nickname = Hi02_to_Li01
ids_name = 458756
pos = 23937, 0, 11508
rotate = 0, -70, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li01, Li01_to_Hi01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest

li01.ini:
[Object
nickname = Li01_to_Orion
ids_name =458755
pos =60000, 0, 0
rotate =0, 90, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
ids_info =458755
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level =1
goto = Orion, Orion_to_Li01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest

Now the problem is, if i use any of these two gates, the games crashing in the "middle of the tunnel" ...

Any help ?

Thx alot !

Dany

Post Tue Mar 25, 2003 6:14 pm

I don't get it (your code)..
You say in hi02.ini you added: goto = Li01, Li01_to_Hi01, gate_tunnel_bretonia
But you haven't added a Li01_to_Hi01 object to li01.ini
and you added to hi02.ini : goto = Orion, Orion_to_Li01, gate_tunnel_bretonia
But there is no system called Orion....

It's quite clear that this doesn;t work... It's full of errors

this would be better....:
hi02.ini:
[Object
nickname = Hi02_to_Li01
ids_name = 458756
pos = 23937, 0, 11508
rotate = 0, -70, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li01, Li01_to_Hi02, gate_tunnel_bretonia ;<---- change
loadout = jumpgate_li_01
pilot = pilot_solar_easiest

li01.ini:
[Object
nickname = Li01_to_Hi02 <----change
ids_name =458755
pos =60000, 0, 0
rotate =0, 90, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Hi02 <----change
ids_info =458755
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level =1
goto = Hi02, Hi02_to_Li01, gate_tunnel_bretonia <--- change
loadout = jumpgate_li_01
pilot = pilot_solar_easiest

Post Tue Mar 25, 2003 6:27 pm

There's nothing wrong with your code. It's the GOTO line that's killing it.

GOTO = x, y, z

x = the name of the system where you want to go.
y = the name of the jumpgate ON THE OTHER SIDE.
z = the effect you want to use.

I haven't gotten around to testing it, but I thought about making "One Way" jumpgates that would basically use a planet's docking ring as the "exit"... of course you can't get back.

In any case - your problem is "y" - the jumpgate must link to a jumpgate (or possibly some other object) on the other side. That's your "Arrival Point".

Pook

Post Tue Mar 25, 2003 6:29 pm

that's exactly what I said... GOTO is the code... duuuhhhhh

Post Tue Mar 25, 2003 6:30 pm

btw problem is also x (orion)

Post Tue Mar 25, 2003 6:33 pm

Well perhaps if your text was grammatically correct and more readable...

Post Tue Mar 25, 2003 6:47 pm

Hey, thx for the fast replies ! :-))

I guess i should take a look before doing copy&paste ;-) I had opened some other ini's for comparing...

So, here are the two *correct* blocks :

LI01:
[Object
nickname = Li01_to_Hi02
ids_name = 458755
pos = 60000, 0, 0
rotate = 0, -70, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Hi02
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Hi02, Hi02_to_Li01, gate_tunnel_bretonia
loadout = jumpgate_hi_02
pilot = pilot_solar_easiest

HI02:
[Object
nickname = Hi02_to_Li01
ids_name = 458756
pos = 23937, 0, 11508
rotate = 0, -70, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li01, Hi02_to_Li01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest

Thx again for your help !

Dany

Post Tue Mar 25, 2003 6:49 pm

Oops, i really should go to bed ;-)

Guess the correct goto's would be :

goto = Li01, Hi02_to_Li01, gate_tunnel_bretonia
and
goto = Hi02, Li01_to_Hi02, gate_tunnel_bretonia

right ?

Post Tue Mar 25, 2003 6:51 pm

@ Pook :
We can't be all native English speakers...
Maybe you try writing Dutch or German...

Post Tue Mar 25, 2003 10:00 pm

@ Arch:

Maybe you should include more help and less "duhhhhhhh" in your remarks.

Post Tue Mar 25, 2003 10:49 pm

Well I thought that was quite obvious in my post that I meant the GOTO part...
That's why the duuhhh

Post Tue Mar 25, 2003 11:14 pm

Flame! lol

Post Tue Mar 25, 2003 11:30 pm

come one, stay cool and dont flame, besides im making more mistakes in my dutch (native speaker) then in my english.

Post Wed Mar 26, 2003 12:43 am

In response to dkuebler, no that isn't correct. When telling the gate to "goto" you're doing exactly that, so in the first one you suggested;

goto = Li01, Hi02_to_Li01, gate_tunnel_bretonia

You're telling it to go to system Li01 (New York) and at the jumpgate Hi02_to_Li01 (Omicron Gamma to New York) The problem there lies in the fact that there is no jumpgate from omicron gamma to new york in new york. So if we just flip-flop the targets, we'll get something that works.

goto = Li01, Li01_to_Hi02, gate_tunnel_bretonia

This way, the gate will take you to the system Li01 (New York) and the gate Li01_to_Hi02 (New York to Omicron Gamma)

The same situation applies for the second one you suggested.

Edited by - Shanthosa on 26-03-2003 00:47:25

Post Wed Mar 26, 2003 6:33 am

It took a long time, but now i got it :-)

Thank you very much for your help Shanthosa !

Dany

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