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Need some ship editing help

The general place to discuss MOD''ing Freelancer!

Post Tue Mar 25, 2003 9:23 am

Need some ship editing help

I need some help modifying ships. Just for fun I've been playing with the Starflier, it's a fast little ship and I want to make it a little more useful. I know my changes won't show up in the displays without editing some of the DLL's.

I changed the powerplant so it could use better weapons (Power of 8400, recharge of 840) *worked*

I altered the top speed to 90 *worked*

Added ability to use class 10 weapons *failed*

Ability to use class 8 shields *failed*

Increased number of bots/batteries *failed*

More cargo space *failed*

So basicly any change I make to shiparch.ini doesn't work, what am I doing wrong? This is my entry for the starflier:

[Ship
ids_name = 237015
ids_info = 66527
ids_info1 = 66528
ids_info2 = 66608
ids_info3 = 66529
ship_class = 0
nickname = ge_fighter
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_starflier
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 40
shield_battery_limit = 40
mass = 100.000000
linear_drag = 1.000000
hold_size = 45
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 138
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 6500
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 3800.000000, 3800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

Post Tue Mar 25, 2003 9:25 am

This may sound like a dumb question but are you trying these changes on your own server?

Post Tue Mar 25, 2003 9:34 am

I'm doing it in Single-Player actually.

Post Tue Mar 25, 2003 10:05 am

Have you tried starting a new game with those changes? I've messed around with the patriot a bit for use on my own server and your settings look fine to me.

Post Tue Mar 25, 2003 10:45 am

That's exactly why I'm completely confused myself. I've read and re-read posts here on editing ships and stuff and my changes look fine to me. I've started a new game to see if that would do it and still nothing. My engine/powerplant changes worked, I've enabled the 'lost' hardpoints that someone posted about, I bumped up the battery charge to 500 from 300, and I increased the thrust on the adv thrusters a bit. Those are my achievements so far.

My intentions with the Starflier was to modify it so that it would actually be usable for the entire game but not be super-powered.

Post Tue Mar 25, 2003 1:31 pm

I think I have it working now, I restored my original shiparch.ini and started over and now everything is working.

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