BIG gun vs. little shield + thin armour
I modded in an expensive, slow firing, slow reacting, but ultra powerful cap ship-type gun for my Domesdary cardamine runner, just to give it some "shock and awe" power against the Liberty police and military. The problem I see is that no matter how powerful my super-gun is, the first shot will only take out an enemy fighter's shield and the left-over damage points are not spilled over to the armour, which means that I always need 2 shots to kill a fighter. Is there a way around that?
War does not decide who is right, only who is left.
War does not decide who is right, only who is left.