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non-crashing multiplayer cruiser =) (i made one)

The general place to discuss MOD''ing Freelancer!

Post Sun Mar 23, 2003 11:54 pm

non-crashing multiplayer cruiser =) (i made one)

I made a cruiser that works on ANY mp server (even if they dont have mod installed). Its pretty cool. You can launch into space and not crash peoples games.

---------------
Genius
Writer
Freelancer Software Development Kit

Post Sun Mar 23, 2003 11:58 pm

And would you mind telling all of us poor, editing-inept lowly Freelancer junkies and wannabe Captains how in the world you can do something like that? I've a private server that could use a little spice and some challenge to go along with it.

This would be cool with PK'ing on. Capitol ship battles, torpedoes being used against players...

Post Mon Mar 24, 2003 12:44 am

Ok Genius-Boy. Tell us filthy air-squandering urchins how to add this or I'll tell my mommy!

Post Mon Mar 24, 2003 12:54 am

Great so instead of watching my back for a Sabre, Now I have to deal with a huge Liberty Cruiser shooting at me?

Post Mon Mar 24, 2003 1:01 am

By reading this, you promise not to be a lamer and pk noobs for hours and hours (thats something for me to do only).

First, open up shiparch.ini.
Search for li_cruiser. You get this thing:

[Ship
ids_name = 237031
ids_info = 66565
nickname = li_cruiser
LODranges = 0, 200, 400, 600, 1000, 6000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1000000
hit_pts = 43300
explosion_arch = explosion_instant
fuse = li_cruiser_body_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4

Add the line: camera_offset = 50, 300 right after hit_pts=...

so now it looks like:
[Ship
ids_name = 237031
ids_info = 66565
nickname = li_cruiser
LODranges = 0, 200, 400, 600, 1000, 6000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1000000
hit_pts = 43300
camera_offset = 50, 275
explosion_arch = explosion_instant... etc

Save the file. Go into the equipment directory and open up goods.ini. Add these lines:

[Good
nickname = lc_hull
category = shiphull
ship = li_cruiser
price = 1
ids_name = 1
item_icon = Equipment\models\commodities\nn_icons\equipicon_nomadpower.3db

[Good
nickname = lc_package
category = ship
hull = lc_hull
addon = armorscale99
addon = ge_lc_engine_01, internal, 1
addon = infinite_power, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = li_cruiser_turret01, HpTurret_L5_01
addon = li_cruiser_turret01, HpTurret_L5_02
addon = li_cruiser_turret01, HpTurret_L5_03
addon = li_cruiser_turret01, HpTurret_L5_04
addon = li_cruiser_turret01, HpTurret_L5_05
addon = li_cruiser_turret01, HpTurret_L5_06
addon = li_cruiser_turret01, HpTurret_L5_07
addon = li_cruiser_forward_gun01, HpWeapon01

save it, then open up market_Ships.ini . Search for Li01_01.
Replace the
[BaseGood
base = Li01_01_base
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1
marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1
marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1
marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = le_package, 2, -1, 0, 0, 1, 1, 1
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bf_package, 6, -1, 0, 0, 1, 1, 1
marketgood = be_package, 8, -1, 0, 0, 1, 1, 1
marketgood = bfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1
marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1
marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1
marketgood = re_package, 22, -1, 0, 0, 1, 1, 1
marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1
marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1
marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1

section with this:

[BaseGood
base = Li01_01_base
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
;marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1
marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1
marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1
marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1
;marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
;marketgood = le_package, 2, -1, 0, 0, 1, 1, 1
;marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
marketgood = lc_package, 1, -1, 1, 1, 1, 1 ,1
marketgood = bf_package, 6, -1, 0, 0, 1, 1, 1
marketgood = be_package, 8, -1, 0, 0, 1, 1, 1
marketgood = bfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1
marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1
marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1
marketgood = re_package, 22, -1, 0, 0, 1, 1, 1
marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1
marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1
marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1

This makes the liberty cruiser sold at manhattan for around 1000. Its equipped with 7 turrets and a powerful foreward gun. The camera is off on 1stperson view and turret and rear view. Its hard to dock...

AND IT WORKS ON ANY MP SERVER, IF THEY HAVE THE MOD INSTALLED OR NOT!

*EDIT* forgot to say, This board takes out the closing brackets. Remember to add those.
---------------
Genius
Writer
Freelancer Software Development Kit


Edited by - Genius on 24-03-2003 01:01:58

Post Mon Mar 24, 2003 1:18 am

Tasty. I really miss the turret view especially on a cruiser that uses only turrets. Any way to do it?

I used to hate weddings cause all my aunts and grandmas would poke me and say "Your next sonny[!" They stopped when I started doing it to them at funerals

Click here to join my army[!

Post Mon Mar 24, 2003 1:59 am

well i dont know, but you can still see the squares surronding the targets, and the aiming guide. I can kill people attacking me.

---------------
Genius
Writer
Freelancer Software Development Kit

Post Mon Mar 24, 2003 2:12 am

Lol, I went on a reign of terror in Fort Bush before the cops took me down with concentrated fire. Nice explosion.

Only problems are that is has no cockpit view, cameras are a bit off, ship handles really weird in gradual turns, and you cannot buy anything because it has no hardpoints but carries built in weapons. Oh, and the turrets have no sound, so the only sound is the incessant firing of the main cannon, which is powerful but very hard to aim. I guess that can't be fixed due to compatibility, though.

BTW, does the mod file thing for Freelancer Mod Manager 0.6 work with mods that use no scripts, only folders? I made an FLMM version, complete with readme but I have nowhere to upload it and I'm not sure if compression will work on it.

Post Mon Mar 24, 2003 2:22 am

can you send me the fixed files to [email protected]

Owner od server -=Canada Server 24/7=-

Post Mon Mar 24, 2003 3:02 am

GRRhg: Tomorrow i will make the equipment buyable. I will post how then.

---------------
Genius
Writer
Freelancer Software Development Kit

Post Mon Mar 24, 2003 3:12 am

no one will email me this

Owner od server -=Canada Server 24/7=-

Post Mon Mar 24, 2003 3:13 am

kane, i would email it to you but im lazy.

---------------
Genius
Writer
Freelancer Software Development Kit

Post Mon Mar 24, 2003 3:36 am



Owner od server -=Canada Server 24/7=-

Post Mon Mar 24, 2003 3:42 am

It crashed on me.

Note to self: Do not use Nanites to repair self during the exploding sequence.

The ship stopped exploding but had no engines or weapons, and then the server crashed.

Post Mon Mar 24, 2003 4:25 am

wow, genius, its realy cool, but stearing is reversed sometimes, and it rolls, lol its not hard to dock its almost impossible to dock. im going to add moor docking to see if it helps

Thanx,
Alduron

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