Making Trade lanes is a pain in the ass.
I have looked over excisting trade lanes and they all seem to have a nice set of steady numbers, just take two rings out of a lane and take a look at the position numbers. Example :
[Object
nickname = Li01_Trade_Lane_Ring_129
ids_name = 260925
pos = -51821, 0, 33906
rotate = 0, 109, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_128
next_ring = Li01_Trade_Lane_Ring_130
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object
nickname = Li01_Trade_Lane_Ring_130
ids_name = 260925
pos = -58908, 0, 36359
rotate = 0, 109, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_129
behavior = NOTHING
tradelane_space_name = 458757
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
now take the -58908 from ring 130 and do it minus that of 129 : 58908 - 51821= 7087 now if you take that 7087 and put on the 58908 you wil get the position for the next ring. this also goes for the third position workes the same way. now this offcourse makes perfect sense but now making a new lane is still hard.
O by the way the exemple above here is diffrent then that of the original li01.ini i have been experimenting a little bit with it.
i was think that there would be a calculation based on how you turn your ring so if your working in a line of 60 degrees you can use this factor to make good positions for your rings..
Hope some will work with me on this.
Greetz Nataku