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New Dock and Jumgate Fee MOD

The general place to discuss MOD''ing Freelancer!

Post Mon Jul 30, 2007 3:07 am

Cold Void has a price randomiser in his mod i know that, a modified DLL or EXE if i'm not mistaken utilising some leftover code that was never implemented. Any chance of letting us lesser mortals into how you did that CV?

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Post Mon Jul 30, 2007 5:07 am

add this to the base's main file under {BaseInfo} (don't ask me why it goes here -> i just know what i know cuz i know)

price_variance = (0.001 to ???)... its probably not limited but a very small price variance is best, since you can undock, redock, and sell at a different price and making it minimal will discourage that. really, imo, all this is good for is making prices less static *looking* by adding some random digits at the end. also, and this was the crying shame, it cannot work in MP because the price variances are figured on the client side, like market files - z'doh!

any of the more advanced hex hackers wanna take a whack at this one? around 063FBE0C in IDA disassembler you will find a line that says PlayerTrailAvailable / SetIsMPserver -> it would be a cool semi-useful hack if we could get player trailing to work on non-grouped players...

Post Mon Jul 30, 2007 6:40 am

Nice find CV, definately going to give this a try.

**shuffles off with a new headache**

Post Mon Jul 30, 2007 9:18 am

>any of the more advanced hex hackers wanna take a whack at this one? around 063FBE0C in IDA disassembler you will find a line that says PlayerTrailAvailable / SetIsMPserver -> it would be a cool semi-useful hack if we could get player trailing to work on non-grouped players...

What do you mean with "player trailing"? What does it do?

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