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The general place to discuss MOD''ing Freelancer!

Post Sun Mar 23, 2003 10:38 am

Sooo... you have got it working except for a torp launcher? What about the turret?

Anyway, it should now look like this in you "patriot" section:

hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01


That way it would be able to eat all kinds of weapons (c1 to c10) in all of its gun slots - and all shield types in its shield slot.
Ok... now let's say you want a turret instead of a mine launcher.

Remove the "hp_type = hp_mine_dropper, HpMine01" line. That way you gave up the ability to mount minelaunchers. In turn, you add THIS section

hp_type = hp_turret_special_10, HpMine01
hp_type = hp_turret_special_9, HpMine01
hp_type = hp_turret_special_8, HpMine01
hp_type = hp_turret_special_7, HpMine01
hp_type = hp_turret_special_6, HpMine01
hp_type = hp_turret_special_5, HpMine01
hp_type = hp_turret_special_4, HpMine01
hp_type = hp_turret_special_3, HpMine01
hp_type = hp_turret_special_2, HpMine01
hp_type = hp_turret_special_1, HpMine01

See the trick? You simply tell the game that turrets from class1 to class10 can be mounted in the "HpMine01" slot of this bird.


Now, on to that torpedo thing... I'm not sure why the default line for the patriot is only
"hp_type = hp_torpedo_special_2, HpTorpedo01"
since I always thought that hp_torpedo_special_2 only refers to the rare class2 uber-torpedoes (starslayers?) sold by the Rheinland Bundschuh, maybe it does and that is your problem. Could even be a small bug by the devs. If I was you, I'd simply add THIS line below it

hp_type = hp_torpedo_special_1, HpTorpedo01

now your baby can eat "class 1" torpedoes as well, and these (sunslayers) should be on sale practically everywhere. Try it, I think this should clear up your torp problem.

D_R


+++ " Infinity? Nah, been there. " +++ =)

*eyes his post count*
Yay! Look at me, I'm the eternal board recruit!
Remind me to go smack myself the next time I put an underscore in my name.






Edited by - Digital_Ronin on 23-03-2003 11:58:09

Post Sun Mar 23, 2003 10:23 pm

Woot! Thanks ronin!

And the noobs were like: woah[!

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