Orion System
When you've done that you can see that the archive keeps the original freelancer directory structure.. So if you look in each of the directories where I modified files, they should match up to what you have allready in C:\Program Files\Freelancer\DATA ..\..\EXE, ect...
So in order to install it.. Make a back up of the files being changed in DATA, EXE, read the readme for a quick reference of which files I modified. Then take the folders I included in the archive "DATA and EXE" and copy those to C:\Program Files\Freelancer and "overwrite" as wanted...
There are some other changes to this universe as you will notice if you read the read me, some cash changes ect. This is why I didn't make this an installable mod so to speak, other then keep the directory structure for easy reference.. So you can weed out some of the files and options you don't want.
This mod is for 1.0 retail...
Read the "Read Me.txt" For more information on what was changed, and where it was changed inside the ini's A side from that, there's no extra surprises.
If you only want the system installed, without the ship changes, engines, ect.
You need only:
DATA\SOLAR\ASTEROIDS\Orion*.* - The test mineable asteroid fields.
DATA\UNIVERSE\Universe.ini - The listing of the Orion system.
DATA\UNIVERSE\LI01\Li01.ini - For the jumpgate to Orion
DATA\UNIVERSE\Orion\*.* - The system itself.
You don't have to populate either base with weapons, or commodity by adding "DATA\EQUIPMENT\market_*.* they just wont sell anything if you don't have those entries there.
Also I missplaced a file, when creating the original archive, i'll have to either send that to EB, or make a new archive with that included... Its not a terribly important file, it just for base population.. So people are in the bar, etc.
ByteLock