Story missions (not random) - INI structure?
I've found your forum today and saw that you are discussing about modding random missions. Well, I'm interested in regular story missions.
I've also find your INI decompressor and took a look into mission INI files. It looks complicated at first look, but some keys ([xxxxx) are quite logical, though, I haven't figure out how to start my story - except that I modify the existing ones - this would be limited to current story mission number.
One key is particulary interesting; can't figure out what the numbers mean (probabbly location, etc.) at the parameter type:
Example:
[NNObjective
nickname = mlog_stop
state = HIDDEN
type = rep_inst, Li01, 21835, 24835, -30552, 263, -26859, Li01_Trade_Lane_Ring_146
Has anyone already took a look at this and figured out the structure of these INI files. I don't want to loose time to reinvent something.
S.
I've also find your INI decompressor and took a look into mission INI files. It looks complicated at first look, but some keys ([xxxxx) are quite logical, though, I haven't figure out how to start my story - except that I modify the existing ones - this would be limited to current story mission number.
One key is particulary interesting; can't figure out what the numbers mean (probabbly location, etc.) at the parameter type:
Example:
[NNObjective
nickname = mlog_stop
state = HIDDEN
type = rep_inst, Li01, 21835, 24835, -30552, 263, -26859, Li01_Trade_Lane_Ring_146
Has anyone already took a look at this and figured out the structure of these INI files. I don't want to loose time to reinvent something.
S.