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Adding Battleships as encounters

The general place to discuss MOD''ing Freelancer!

Post Wed Mar 26, 2003 10:50 pm

In the ini file of your system e.g. "encounter = area_gunboats, 16, 0.070000". I believe the last value is a chance of appearance. I think 0.07 means 7% chance that this encounter will happen when the repop_time runs out. So you can raise the repop_time value to have less frequent encounters and you can add the encounter' last value to have a higher or lower chance this encounter will happen.
Secondly as I said before to have liberty and bretonia ships you have to change the load-out of the cruiser and battleship settings in the npcships.ini. Default value is the load-out of the special nomad-liberty and nomad-bretonia ships (single player encounters). But I can't get those nomad-liberty and other half-nomad factions to appear so they are locked somehow, I guess. Result is that their load-out won't work either. Anyway changing load-out (just the same naming as kusari and rheinland vessels) gave me those liberty and bretonia capital ships :-)

Post Thu Mar 27, 2003 12:45 am

ok tnx a lot serpent, i added a new topic on how to create a nomad encounter... it should be pretty self-explaining

here

hello
we is experts

Edited by - Truga on 27-03-2003 20:15:23

Post Thu Mar 27, 2003 1:05 am

Serpent, thanks alot man. Works like a charm now. Still no clue why I couldn't get it going before. But it certainly appears I was missing something despite checking the files side-by-side. Your help and patience was appreciated here!

Post Thu Mar 27, 2003 7:00 pm

Gonna try that tonight I think, thanx

Post Thu Mar 27, 2003 7:22 pm

Hmm still not sure i fully understand about the liberty and bretonia capships, i need to change their names to the same as the names for rhienland and kusari? If that's the case won't calling rheinland battleships cause for liberty battleships to be spawned on occasion as well? Sorry if i'm misunderstanding, any help would be nice... thanks.

Post Thu Mar 27, 2003 7:38 pm

one other thing... how can i change what appears in the formations with the cruisers/battleships, cause i want to put around 10 fighters in formation with the battleships... thanks.

Post Thu Mar 27, 2003 8:51 pm

alright to get brit and lib ships running not only do you need to change the loadouts but u have to change there level too! it seems encoutners or zones or both have a max of some sort *my theroy* cause when i created my own type of battleship enc from scratch *ikes was that fun* i found that when i changed the loadout and there 'level' to what others might have *using your guys example for an enc* they finnaly showed up! so i tried changing them back to there normal d25 lvl and they didn't, but when i changed it back to d19 they did. Intresting to note. Hope it helps you guys out

Post Thu Mar 27, 2003 11:45 pm

For bretonian and liberty ships, you just need to rename the loadouts in the npcships.ini. There's a second loadout available for each in the loadouts_special.ini. Which is what I pointed the loadouts to.

This is how my liberty and bretonian cap ships look there. These sections are mixed around in the file

[NPCShipArch
nickname = li_n_cruiser_d22
loadout = li_cruiser
level = d17
ship_archetype = li_cruiser
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, CRUISER, class_cruiser, d17, d18, d19

[NPCShipArch
nickname = li_n_dreadnought_d25
loadout = li_dreadnought
level = d19
ship_archetype = li_dreadnought
pilot = cruiser_default
state_graph = CRUISER
npc_class = lawful, battleship, class_battleship, d19

[NPCShipArch
nickname = br_n_destroyer_d22
loadout = br_destroyer
level = d17
ship_archetype = br_destroyer
pilot = destroyer_default
state_graph = CRUISER
npc_class = lawful, CRUISER, class_cruiser, d17, d18, d19

[NPCShipArch
nickname = br_n_battleship_d25
loadout = br_battleship
level = d19
ship_archetype = br_battleship
pilot = destroyer_default
state_graph = CRUISER
npc_class = lawful, battleship, class_battleship, d19

These are what I'm using and it works fine. You're just changing the loadout, the level (where needed), and the last line in each section.

Hope that helps.

Post Thu Mar 27, 2003 11:50 pm

I got a prob with the download, I can't open the file!? I get a invalid archive earr.

Post Fri Mar 28, 2003 12:24 am

Worked first time, with no problems. Much appreciated

Post Fri Mar 28, 2003 12:50 am

Stargunner, do you have the most up to date version of WinRAR?

Post Fri Mar 28, 2003 1:16 am

yes but whats that latest version? just to be sure.

Post Fri Mar 28, 2003 2:03 am

I'm using 3.00 beta a

Post Fri Mar 28, 2003 3:07 am

I think the latest version is 3.20(beta) but I won't swear to that. Somewhere at their winrar site I found a 3.00 release which worked fine. I was using 2.60, if I recall, and it wouldn't open the file either. So, like others, I'd guess you'll need to upgrade.

Post Sun Mar 30, 2003 1:47 am

bump, I can't find this damn thing

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