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Found a ship I like!

The general place to discuss MOD''ing Freelancer!

Post Wed Mar 19, 2003 9:58 am

Found a ship I like!

Only problem is, I don't think its pilotable. Where would I start if I wanted to make this Gunboat available and where can I find a complete list of ships in the game?



and





Edited by - gamka on 19-03-2003 09:58:59

Edited by - gamka on 19-03-2003 10:19:41

Post Wed Mar 19, 2003 3:54 pm

if u want to make this gunboat sellable,look in the forum there's already a tutorial for a gunboat; then search in shiparch.ini probably its something like br_gunboat

u can find the ships in the same file

Post Wed Mar 19, 2003 5:10 pm

little more help would be nice

the only tutorials I can see is for the big ass battle cruisers ships and freighters. Perhaps somebody could point me in the right direction?

this is what I found in shiparch:

[Ship
ids_name = 237010
ids_info = 66514
nickname = br_gunboat
LODranges = 0, 300, 600, 4000
msg_id_prefix = gcs_refer_shiparch_Breg
mission_property = can_use_large_moors
type = GUNBOAT
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 1000.000000
hold_size = 1000000
hit_pts = 3500
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_gunship_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 875
fuse = br_gunship_burning_fuse02, 0.000000, 438
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup
obj = br_cntrl_twr_lod1
separable
debris_type = debris_vanish
parent_impulse = 500.000000
child_impulse = 10.000000
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 3500
root_health_proxy = true

[CollisionGroup
obj = br_tail_lod1
separable
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_tail_cap
dmg_hp = DpTail
hit_pts = 3500
root_health_proxy = true

[CollisionGroup
obj = br_port_eng_lod1
separable
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 3500
root_health_proxy = true

[CollisionGroup
obj = br_star_eng_lod1
separable
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 3500
root_health_proxy = true

[CollisionGroup
obj = br_port_wing_lod1
separable
parent_impulse = 0
child_impulse = 1500.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
group_dmg_hp = DpPortwing
group_dmg_obj = b_gunship_port_wing_cap
hit_pts = 3500
root_health_proxy = true

[CollisionGroup
obj = br_star_wing_lod1
separable
parent_impulse = 0
child_impulse = 1800.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
group_dmg_hp = DpStarboardwing
group_dmg_obj = b_gunship_starboard_wing_cap
hit_pts = 3500
root_health_proxy = true
------------------------------------------

[Simple
nickname = b_gunship_tower_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_cntrl_twr.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple
nickname = b_gunship_tail_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_tail.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple
nickname = b_gunship_port_wing_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_wing.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple
nickname = b_gunship_starboard_wing_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_wing.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple
nickname = b_gunship_port_eng_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple
nickname = b_gunship_starboard_eng_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000


I presume I have to do something in market_ships.ini to make them available?

Edited by - gamka on 19-03-2003 17:33:38

Post Wed Mar 19, 2003 6:09 pm

docking in this thing is pain in the butt. you get stuck all the time because of those enormous guns.

Post Wed Mar 19, 2003 6:19 pm

Planet only dealie then?
I'd still love to fly her though lol, perhaps mooring could be fixed up so you can take her into a shipyard.

Post Wed Mar 19, 2003 6:23 pm

X-Lancer,

got the ini files so I can have a look see?

Post Wed Mar 19, 2003 6:35 pm


got the ini files so I can have a look see?


not really. I just copy-pasted the stuff you posted above and made the ship sellable to test the docking ability. That's all. I didn't make it "playable" in a manner of speaking. Docked with RIPPONGI (sp?) station and got stuck in the animation sequence.

Personally, I think that a ship that can't dock is worthless.

Post Wed Mar 19, 2003 6:42 pm

This is true in some aspects but there are some ships that dont dock at all. Just pretend we all board them using a transporter

now theres an idea...

Post Wed Mar 19, 2003 6:47 pm

If you want I can work out the ini and make this one available so you can test for yourself. If so, tell me where do you want her to be sold?

Post Wed Mar 19, 2003 6:54 pm

Just manhatten to make it easy. I can make a new char to test with then.

thanks a trillion for this if you do, I can then scour over the areas you edited and start some learnin'



btw i'm in #freelancers on efnet

Edited by - gamka on 19-03-2003 18:58:46

Post Wed Mar 19, 2003 7:25 pm

That ship is named after the river in my home town of Swansea, the river Tawe, the Welsh name for Swansea being 'Abertawe' or 'mouth of the river tawe'.

Nice to see a game with some Welsh place names in it!

Tim.

Post Wed Mar 19, 2003 7:27 pm

1.add to shiparch.ini


[Ship
ids_name = 237010
ids_info = 66514
nickname = brg_ship
LODranges = 0, 300, 600, 4000
msg_id_prefix = gcs_refer_shiparch_Breg
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 1000.000000
hold_size = 1000000
hit_pts = 3500
cockpit = cockpits\liberty\brg.ini
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_gunship_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 875
fuse = br_gunship_burning_fuse02, 0.000000, 438
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
camera_offset = 40, 100
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hp_type = hp_gun_special_2, HpWeapon01
hp_type = hp_gun_special_2, HpWeapon02
hp_type = hp_turret_special_7, HpTurret_R3_01
hp_type = hp_turret_special_8, HpTurret_R4_01
hp_type = hp_turret_special_8, HpTurret_R4_02
hp_type = hp_turret_special_9, HpTurret_R4_03
hp_type = hp_turret_special_9, HpTurret_R4_04
shield_link = l_freighter_shield01, HpMount, HpEngine01
hp_type = hp_freighter_shield_special_10, HpEngine01
hp_type = hp_freighter_shield_special_9, HpEngine01
hp_type = hp_freighter_shield_special_8, HpEngine01
hp_type = hp_freighter_shield_special_7, HpEngine01
hp_type = hp_freighter_shield_special_6, HpEngine01
hp_type = hp_freighter_shield_special_5, HpEngine01
hp_type = hp_freighter_shield_special_4, HpEngine01
hp_type = hp_freighter_shield_special_3, HpEngine01
hp_type = hp_freighter_shield_special_2, HpEngine01
hp_type = hp_freighter_shield_special_1, HpEngine01

2. add to goods.ini

[Good
nickname = brg
category = shiphull
ship = brg_ship
price = 15
ids_name = 237010
item_icon = Equipment\models\commodities\nn_icons\bw_fighter.3db

[Good
nickname = brg_package
category = ship
hull = brg
addon = ge_s_scanner_01
addon = infinite_power
addon = ge_s_tractor_01
addon = ge_rg_engine_01
addon = sfx_rumble_gunvessel
addon = SlowMediumYellow, HpRunningLight01
addon = SlowMediumYellow, HpRunningLight02
addon = SlowMediumYellow, HpRunningLight03
addon = SlowMediumYellow, HpRunningLight06
addon = SlowMediumYellow, HpRunningLight09
addon = LargeWhiteSpecial, HpHeadLight01

3. in market_ships.ini find and replace the header in li01

[BaseGood
base = Li01_01_base
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1
marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1
marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1
marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1
marketgood = brg_package, 0, -1, 1, 1, 0, 1, 1
marketgood = le_package, 2, -1, 0, 0, 1, 1, 1
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bf_package, 6, -1, 0, 0, 1, 1, 1
marketgood = be_package, 8, -1, 0, 0, 1, 1, 1
marketgood = bfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1
marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1
marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1
marketgood = re_package, 22, -1, 0, 0, 1, 1, 1
marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1
marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1
marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1

4. in cockpits\liberty create an in file with notepad called brg.ini

make sure it contains this :

[Cockpit
mesh = cockpits\liberty\models\li_elite_cockpit.cmp
int_brightness = 0.500000
head_turn = 30, 10


[CockpitCamera

[TurretCamera
tether = 0.000000, 40, 150
yaw_rotate_speed = 2.000000
pitch_rotate_speed = 1.500000
accel_speed = 5


thats it,i did it fast cause i dont have much time now. i didnt put the weapons...and u have to buy the shield....

have fun

Post Wed Mar 19, 2003 8:20 pm

I rest my case

Post Wed Mar 19, 2003 8:56 pm

found this in my goods.ini, anybody knows what that is?

<pre><font size=1 face=Courier>
[Good
nickname = gf1_hull_m01a
category = shiphull
ship = msn_playership <---------------- ?????
price = 6000
ids_name = 12013
</font></pre>

Post Wed Mar 19, 2003 10:11 pm

luther posted: "Nice to see a game with some Welsh place names in it!"

We should call a ship the Llanfairpwllgwyngyllgogerychwyrndrobwll Llantysiliogogogoch

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