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Minefields

The general place to discuss MOD''ing Freelancer!

Post Tue Mar 18, 2003 5:52 pm

Minefields

is there anything stored that says how many hitpoints the mines have? cos they make an explosion and theyre still there

Post Tue Mar 18, 2003 8:18 pm

Here's the mine section that defines each mine in weapon_equip.ini:

[Explosion
nickname=mine01_mark01_explosion
effect=li_mine01_blast25
lifetime=0, 0
process=disappear
strength=100
radius=16
hull_damage=326
energy_damage=0
impulse=0

[Mine
nickname=mine01_mark01_ammo
explosion_arch=mine01_mark01_explosion
loot_appearance=ammo_crate
units_per_container=10
requires_ammo=true
hit_pts=2
one_shot_sound=fire_mine_regular
detonation_dist=4
lifetime=60
force_gun_ori=true
DA_archetype=equipment\models\mines\br_plasma_mine.3db
material_library=equipment\models\br_equip.mat
ids_name=265165
ids_info=266165
mass=0.1
volume=0
owner_safe_time=40
linear_drag=0.4
seek_dist=400
top_speed=60
acceleration=200
const_effect=li_mine01

The default hitpoints for a mine are 2, set under the [mine section. If they blow up they should definitely dissappear. In case you are wondering, the [explosion section defines how strong the warhead is in a mine. As you can see in this sample, I've upped the lifetime of a mine to 60 seconds which means it hangs around for 60 seconds before destroying itself. I've also set the owner_safe_time to 40 seconds which means it will NOT home in on the owner of the mine for the first 40 seconds of it's life.



-V
The Nets Edge
Freelancer .INI File Parser
Freelancer IDSName Matcher

Post Tue Mar 18, 2003 8:21 pm

not mines, MINEFIELDS like zone 21 in new york

but thanks anyway, looks interesting, what does impulse do?

Edited by - freighter fighter on 18-03-2003 20:29:48

Post Tue Mar 18, 2003 8:45 pm

Freighter Fighter,

Sorry about that. I thought you were considering building a mine field. I've actually been so involved in modding lately that I haven't even played the game much. Didn't realize there WAS a minefield in the game That's cool to know.

You know...I'm not sure what impulse does right now. I've also seen child_impulse but not sure yet what they do.


-V
The Nets Edge
Freelancer .INI File Parser
Freelancer IDSName Matcher

Post Tue Mar 18, 2003 8:50 pm

Just took a look into the ini files for the minefields and at first glance (without being able to play the game at the moment) I'd say that they can't be destroyed.

They are referenced similar to Asteroids. Here's one of the INIs:

[TexturePanels
file=solar\asteroids\mine_shapes.ini

[Field
cube_size=250
fill_dist=1000
diffuse_color=110, 110, 100
ambient_color=255, 255, 255
ambient_increase=20, 20, 30

[properties
flag=mine_danger_objects
flag=danger_density_high

[Exclusion Zones
exclusion=Zone_Rh04_minefield_track1
exclusion=Zone_Rh04_minefield_track2
exclusion=Zone_Rh04_minefield_track3
exclusion=Zone_Rh04_minefield_track4
exclusion=Zone_Rh04_minefield_track5
exclusion=Zone_Rh04_minefield_track6
exclusion=Zone_Rh04_minefield_track7
exclusion=Zone_Rh04_minefield_track8
exclusion=Zone_Rh04_minefield_track9
exclusion=Zone_Rh04_minefield_track10
exclusion=Zone_Rh04_minefield_track12
exclusion=Zone_Rh04_minefield_track13
exclusion=Zone_Rh04_minefield_track14
exclusion=Zone_Rh04_minefield_track4a
exclusion=Zone_Rh04_nomad_shipyard_exclusion

[Cube
xaxis_rotation=8, 40, 90, 158
yaxis_rotation=5, 45, 100, 135
zaxis_rotation=355, 45, 78, 145
asteroid=mine_radiate, -0.9, 0, 0.05, 110, 0, 10, mine
asteroid=mine_radiate, 0.75, 0.1, 0, 0, 45, 20, mine
asteroid=mine_radiate, 0.05, -0.75, -0.1, 50, 35, 40, mine
asteroid=mine_radiate, 0, 0.85, 0.1, 150, 15, 12, mine
asteroid=mine_radiate, 0.1, 0, -0.85, 40, 0, 50, mine
asteroid=mine_radiate, -0.1, 0.05, 0.9, 30, 15, 60, mine

I'm guessing, similar to the large asteroids in the game, that they can't be destroyed...but that's a guess.

-V
The Nets Edge
Freelancer .INI File Parser
Freelancer IDSName Matcher

Post Tue Mar 18, 2003 9:04 pm

oh ok thanks, i wanted to make something to remove mines

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