Tue Mar 18, 2003 1:30 am by DarkJackal
Yes, quite easily.
In the shiparch.ini file, find whatever ship you want to change. You should see a line like:
hp_type = hp_mine_dropper, HpMine01
OR
hp_type = hp_countermeasure_dropper, HpCM01
Delete those lines. Then find the lines for the weapons:
hp_type = hp_gun_special_3, HpWeapon01, etc
At the very end of the line, you should add the HpMine01 or HpCM01 to make that hardpoint accept the gun. The number after special tells what levels, and you need to add HpMine01 or HpCM01 to the level you want it to be, and all levels below.
You can also make slots take turrets, have multiple minelayers, CM, or even half a dozen thrusters.
Here's the lines for hardpoints from my modified Sabre (not sure how the formatting on this will turn out...)
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01, HpCloak01
hp_type = hp_elite_shield_special_9, HpShield01, HpCloak01
hp_type = hp_elite_shield_special_8, HpShield01, HpCloak01
hp_type = hp_elite_shield_special_7, HpShield01, HpCloak01
hp_type = hp_elite_shield_special_6, HpShield01, HpCloak01
hp_type = hp_elite_shield_special_5, HpShield01, HpCloak01
hp_type = hp_elite_shield_special_4, HpShield01, HpCloak01
hp_type = hp_elite_shield_special_3, HpShield01, HpCloak01
hp_type = hp_elite_shield_special_2, HpShield01, HpCloak01
hp_type = hp_elite_shield_special_1, HpShield01, HpCloak01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
Note that I have 2 shield slots...handy. There's also some extra weapon slots that you may have noticed on the ships that I'm using.
If you need help understanding all this check out the topic on modifying ship stats...it's there somewhere.
DarkJackal