Shield Battery Question
Hey all,
I've been mucking around with Shield Batteries and it seems that the hitpoint value for the shield batteries is equivalent to the amount that it will repair you. The odd thing (ok maybe not really odd as I can see the point in this) is that it automatically uses as many shield batteries as it can to attempt repairing you up to 100%.
misc_equip.ini
[ShieldBattery
nickname=ge_s_battery_01
ids_name=263748
ids_info=264748
volume=0
mass=10
hit_pts=300
loot_appearance=ge_s_battery_01_loot
units_per_container=15
lootable=true
So I never noticed before that say, if you have 600 shield points and they are depleted that it will use up 2 batteries when you hit the battery button.
Anyone have any thoughts on whether it's possible to disable this? I'm thinking we'll need access to the .thn files personally.
Obviously the nanobots should have the same behavior but I haven't verified this.
-V
The Nets Edge
Freelancer .INI File Parser
Freelancer IDSName Matcher
I've been mucking around with Shield Batteries and it seems that the hitpoint value for the shield batteries is equivalent to the amount that it will repair you. The odd thing (ok maybe not really odd as I can see the point in this) is that it automatically uses as many shield batteries as it can to attempt repairing you up to 100%.
misc_equip.ini
[ShieldBattery
nickname=ge_s_battery_01
ids_name=263748
ids_info=264748
volume=0
mass=10
hit_pts=300
loot_appearance=ge_s_battery_01_loot
units_per_container=15
lootable=true
So I never noticed before that say, if you have 600 shield points and they are depleted that it will use up 2 batteries when you hit the battery button.
Anyone have any thoughts on whether it's possible to disable this? I'm thinking we'll need access to the .thn files personally.
Obviously the nanobots should have the same behavior but I haven't verified this.
-V
The Nets Edge
Freelancer .INI File Parser
Freelancer IDSName Matcher