coding descriptions
Has anyone one attempted to figure out what a lot of the stuff is?
I.E. whats the difference between visit 0, 1 128 etc..
purpose of mass= 10000 instead of 5000 what effects does it have on game?
along with shapes, all the nitty gritty stuff, it's easy to cut and paste together ships with diff weapons or lowering the cost of items.
To make any Real good quality mod, we are going to have to figure out how to do zone exclusions and all the other texture effects, collision zones, fuses making all bases destroyable etc..
Anyway just wondering if anyones figured what all the numbers mean LODS and so on.
Mike
I.E. whats the difference between visit 0, 1 128 etc..
purpose of mass= 10000 instead of 5000 what effects does it have on game?
along with shapes, all the nitty gritty stuff, it's easy to cut and paste together ships with diff weapons or lowering the cost of items.
To make any Real good quality mod, we are going to have to figure out how to do zone exclusions and all the other texture effects, collision zones, fuses making all bases destroyable etc..
Anyway just wondering if anyones figured what all the numbers mean LODS and so on.
Mike