**TUTORIAL** BASIC ZONES
i'l l start with a simple example with results you can see...a rock field
firstly choose where you are going to do it...i chose a space station in a system i made using Dawn's tutorial, its called da01
in the da01.ini file i added the following
[Asteroids
file = solar\asteroids\da01_rock_field.ini ;we need to make this file
zone = Zone_da01_rock_field_001
[zone
nickname = Zone_da01_rock_field_001
pos = -83976, 0, 49931 ; the center of the zone, also where my station is
shape = SPHERE ; the shape of the zone, in this case a sphere
size = 20000 ; zones size
property_flags = 132
Music = zone_field_debris
spacedust = debrisdust
spacedust_maxparticles = 150
sort = 99.500000
now we need to make the da01_rock_field.ini file mentioned above, it should contain the following and be placed in solar\asteroids\
[TexturePanels
file = solar\asteroids\rock_shapes.ini
[Field
cube_size = 355
fill_dist = 1250
tint_field = 15, 15, 15
max_alpha = 1.000000
empty_cube_frequency = 0.200000
[properties
flag = badland_danger_objects
flag = danger_density_low
[Cube
xaxis_rotation = 0, 0, 180, 180
yaxis_rotation = 0, 30, 90, 195
zaxis_rotation = 0, 0, 180, 180
asteroid = badlands_large1, -0.700000, 0.500000, 0.500000, 3, 35, 0
asteroid = badlands_medium2, -0.400000, -0.400000, -0.700000, 5, 0, 0
asteroid = badlands_small1, 0.300000, -0.650000, 0.200000, 0, 50, 8
this will give you a badlands style rock field around the position you chose
next - radiation zones
firstly choose where you are going to do it...i chose a space station in a system i made using Dawn's tutorial, its called da01
in the da01.ini file i added the following
[Asteroids
file = solar\asteroids\da01_rock_field.ini ;we need to make this file
zone = Zone_da01_rock_field_001
[zone
nickname = Zone_da01_rock_field_001
pos = -83976, 0, 49931 ; the center of the zone, also where my station is
shape = SPHERE ; the shape of the zone, in this case a sphere
size = 20000 ; zones size
property_flags = 132
Music = zone_field_debris
spacedust = debrisdust
spacedust_maxparticles = 150
sort = 99.500000
now we need to make the da01_rock_field.ini file mentioned above, it should contain the following and be placed in solar\asteroids\
[TexturePanels
file = solar\asteroids\rock_shapes.ini
[Field
cube_size = 355
fill_dist = 1250
tint_field = 15, 15, 15
max_alpha = 1.000000
empty_cube_frequency = 0.200000
[properties
flag = badland_danger_objects
flag = danger_density_low
[Cube
xaxis_rotation = 0, 0, 180, 180
yaxis_rotation = 0, 30, 90, 195
zaxis_rotation = 0, 0, 180, 180
asteroid = badlands_large1, -0.700000, 0.500000, 0.500000, 3, 35, 0
asteroid = badlands_medium2, -0.400000, -0.400000, -0.700000, 5, 0, 0
asteroid = badlands_small1, 0.300000, -0.650000, 0.200000, 0, 50, 8
this will give you a badlands style rock field around the position you chose
next - radiation zones