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how far gone are you guys?

Here you can find news, get help and comment about the ?Babylon 5 Mod? for Freelancer

Post Mon Jan 05, 2004 3:07 am

how far gone are you guys?

sounds like a pregnancy but oh well. how far done are you guys? oh yeah, and do you do this as a job or as a hobby lol cheers

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War isn't about what's right, it's about what's left

http://www.cardamine.net/ - should be up and running after Christmas!

Logical Jump Holes MOD - It's um . . . LOGICAL!

Post Mon Jan 12, 2004 5:33 am

Well, there are a few things that are kinda hindering the possibility of doing this as a job: we'd need to make money, so we'd be able to pay our bills. In order to make money, we'd need the B5 Licence from WB (for which we need even more money), and then we'd need to license the FL engine from MS (again, they want money).
So unfortunatelly, this is just a hobby.

As to how far we are: on the actual production side, not very far...

Post Tue Jan 13, 2004 3:20 am

ok, just wondering, and thanks for the reply. say, do you need any help or owt with it? my skills are basic, but I pick things up VERY fast.

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http://www.cardamine.net/

Post Tue Jan 13, 2004 6:59 am

basically, yeah. but there are things i have to do before we can start to get new people

Post Wed Jan 14, 2004 2:46 am

i'd love to help, but i am very basic like my skills , as i said, but i have made both the Logical Jump Holes MODs, and am currently working on Freelancer: Rebirth, a FL TC MOD based before the Freelancer game itself.

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http://www.cardamine.net/

Post Thu Mar 25, 2004 10:38 am

We are in need to modelers and texture guru's for ships and stations at the moment. Progress while slow is steady. We have places to put things, we just need more 'things' to put there, and the creation process is...well you see my signature.

Creation is 1[% Inspiration and 99[% Perspiration

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